Showing posts with label OUGD401. Show all posts
Showing posts with label OUGD401. Show all posts

Monday, 24 April 2017

Studio Brief 02 - Study Task 07 - Feedback

Prototype 01 Feedback -

- Producing the piece using letterpress would be a time consuming process.
- Instead create the design digitally, however do not use both analogue and digital. Only one method should be used to exaggerate the process and disadvantages and advantages of each.
- The piece would be of interest as both an educational piece and art piece.
- The serif font is the best choice, as it reflects the historic use of letterpress best and looks the most authentic.
- The stock and material used may also be time consuming to curate the design together each time, only a few would be able to be made. Therefore maybe a longer, thinner paper would be better off to be used, or a different type of book bind such as saddle stitch.






Prototype 02 Feedback -

- The typeface is too formal, and maybe a sans serif would be better off to be used in this case, therefore it would counteract and contrast against the process of letterpress.
- A concertina book may also be better as a zine rather than a flip book or saddle stitch book; therefore it can be spread out and used as an art piece or poster in itself.
- Another idea from the feedback, was to use scraps of letterpress and curate a book using offcuts; therefore it would fit with the design decision of 'Less is More' much better.
- The colours of CMYK work well also, as they are the colours related to print and also are the only inks available in the letterpress room, and they work well together.


Prototype 03 Feedback -


- This idea from feedback was the most successful, as it had a purpose as well as existing as an art piece, they felt that more people would be interested in this piece rather than the others.
- The colours were said to be changed to CMYK, similar to the previous prototype, as this works better than the pastel colours. Also the cards should definitely be letter pressed to keep the authenticity of the process.
- The typeface should be kept as Times New Roman, as this is the most authentic typeface choice.
- In a crit it was said that the cards should be a set of 3, therefore three quotes needed to be allocated, 'Mind your P's and Q's', 'Uppercase and Lowercase' and 'Kerning and Leading' were the most appropriate choices, as these related to both analogue and digital techniques today. It focuses on how analogue techniques have informed digital.

Monday, 17 April 2017

Studio Brief 01 - Essay Feedback

Your first piece is written quite casually. You should address this and ensure that you write objectively and just talk about information gathered from your research. Try not to make passing statements and assumptions about what you are researching.

You talk about analogue techniques that encompasses a lot of different factors. As such, you state that the return to analogue is a consumer driven phenomenon which, in respect to the original quote, is not true. A lot of what we see in terms of analogue techniques is done as pastime rather than professional practice. Alternatively, what they discuss in Fingerprint is the use of analogue techniques within professional practice. You should ensure that you address these differences.

End of Module Evaluation

Within COP this year I have engaged with and learnt about the history of art and design, specifically from the lecture series, which I found extremely interesting and useful, as I had not learnt about this previously. I most enjoyed learning about colour theory and the different eras of modernism and post modernism, to see how design has developed over time, and why design looks like the way it is now.
 The lecture on technology and development of print over time, especially helped with my essay; as the technology quote on handmade design related directly to this; it was useful how each lecture could be used within different areas of COP and paved way to further interest and research.

 What I also engaged with, was the area of topic I chose to explore; as analogue techniques really interested me, and I enjoyed that we could pick an area that interested us personally, and therefore would be more interested in it and therefore as a result, produce better pieces. I enjoyed how it allowed me to make the most of the facilities available to me in the college, and I could experiment with different medias, specifically Letterpress. I enjoyed how through being a part of the process directly myself, it gave an insight into how long and overdrawn these processes are and why they are not appropriate for mass production and why they only really exist as hobbies and pastimes. However I did thoroughly enjoy using these techniques and learning the different methods on the way.

 What I think went well was my final outcome and also my essays, specifically the first one; although it took a while to get into it and get the right writing style and tone of voice, especially using the Harvard referencing system. I feel like it helped to improve my research and essay writing, and helped them to develop. I also think the layout of the programme worked well for me, having different sections to work on at a time, rather than everything at once. As it allowed me to carry everything out to my best ability.

 What I need to improve on is probably time management, and realising that COP actually weighs the same percentage of mark as studio practice, and therefore allow the appropriate time to work on it. However I think this did improve towards the end of the module, as it became easier to work out how to balance the workload. Especially when getting feedback on work, as when it had nit been done, it was hard to get feedback and what you do get back is very limited.

Although I enjoyed my area and topic of research, I feel as though there wasn't enough research and information to do on it and it didn't fully interest me or grab my attention. Therefore in COP 2 next year, I would like to focus more on something I am passionate about, and would preferably like to continue in my future career. Therefore the topic I would like to look at in COP 2 is children's graphic design, which I have discussed in more detail on the ISSUU presentation.

In conclusion, I feel like COP has helped with my understanding of the importance of research in Graphic Design and also my academic style and essay writing. It has also informed me on the development of design overtime, which I can now discuss and bring more into my work, to look at different artists and influences.

Friday, 7 April 2017

Studio Brief 02 - Study Task 08 - Final Outcome


The initial outline of the brief was to create a set of prints using analogue techniques; specifically, letterpress. The content for the design of the prints was to be taken from research into how analogue techniques have formed the digital tools and terminology that is used today. This explicitly relates to the opinion of Anthony Burrill, when asked in ‘Smashing Magazine’ how he felt about the influx of digital design he stated ‘I think it’s about using the best things from each medium really.’ (Zevelakis S, 2014). 

The prints were directed to be sold at Leeds Print Fair and therefore were aimed to a very specific and niche target audience. This has been achieved, as the prints would only be understood and valuable to those who appreciate and know about the analogue process of Letterpress. Which reiterates that fact that that niche audience, have these techniques as a pastime and hobby; as discussed previously; Angharad states in a Creative Bloq article that these techniques are ‘driven by a love of craft and materials’ (Angharad, 2013).

In conclusion, producing these outcomes confirmed that the use of analogue techniques is to be left as a hobby and to small suppliers. They are attractive to a very niche market and the techniques themselves, although rewarding, are very laborious and if these techniques are to be used, they are best used alongside digital techniques, which is the most appropriate for today’s mass market and analogue processes should be left for specialised businesses and unique, one-off prints. 













Studio Brief 01 - Essay 03 - Reflection


Context of Practice – OUGD401 - Holly O’Connor – ho262047

Reflective Practice

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


 To evaluate the success of the outcome produced as a result of the research which was undertook; the brief outlines and intentions must revisited and analysed. The initial outline of the brief was to create a set of prints using analogue techniques, specifically; letterpress. These prints were directed to be sold at Leeds Print Fair, and therefore were aimed to a very specific and niche target audience. The content for the design of the prints, was to be taken from research into how analogue techniques have formed the digital tools and terminology that is used today. Which explicitly relates to the opinion of Anthony Burrill, when asked in Smashing Magazine how he feels about the influx of digital design he stated ‘I think it’s about using the best things from each medium really.’ (Zevelakis S, 2014). The fact that analogue design works best when used alongside digital, and that each would not exist without the other.
 The brief required the design to be both informative, but also aesthetically pleasing due to the nature of the target audience. The design achieves this by being subtly informative, using quotes and statements about the process and history of Letterpress. At the same time it is also an aesthetically pleasing piece of design, which acts as a piece of artwork in itself, and those designers who are interested in analogue techniques, will appreciate the craftsmanship and the style and look of the piece.
   The content of the outcome, came from the crossover of how analogue techniques forms the vocabulary and terms of digital design today, for example kerning and leading comes from the pieces of lead which was placed between the letterforms, to create finger spaces and line spacing.
  The Letterpress process which was carried it out when producing the prints, showed how tedious and long winded the processes and techniques are.  It shows that they are actually not most appropriate for this day and age, carrying out the process reinforced the idea that analogue techniques are, ‘driven by a love of craft and materials’ (Angharad, 2013).
 The ethics and design decisions carried out, were inspired by the work of Anthony Burrill, seen in (Figure 1); discussed in a previous essay, where this image was analysed. The idea of using what we already have; using analogue techniques, instead of constantly new digital software; it mirrors the design choices that were made behind Burrill’s piece (Figure 01), that ‘Less is Better’ (http://www.eyemagazine.com/blog/post/act-local-think-stencil). The idea of recycling ideas, words and materials; which reflects in the concept behind the cards; how digital terms have been formed and recycled from analogue techniques and the historic processes that are being continued, but in a different light. Between the final outcome and Burrill’s design (Figure 01); there are also similarities of the fact that they have been produced to be a unique piece of design, with a human touch; as revisiting ideas previously discussed in Fingerprint, ‘‘Our urge to use our hands is a reaction to technology, production, conformity and authority.’ (Fingerprint, 2006). However; as Burrill’s pieces can now be mass produced, on a digital scale, it takes away that initial human connection. Whereas the final outcome of the cards is individual and of limited supply, which is usually why people are attracted to those techniques.
 The nature of both letterpress and the final outcome, means that their purpose is very limited and proposed to a niche market, as with most designs that are produces using analogue techniques. What needs to be noticed, is that although analogue produced designs have a certain, beloved aesthetic. In this day and age, it is not a very appropriate method, for mass production or the fast paced movement of our world. The market for analogue techniques may be increasing; however, it is in the love of these within hobbies and pastime where they lie best, as discussed previously; Angharad states in a Creative Bloq article that these techniques are ‘driven by a love of craft and materials’ (Angharad, 2013).
 With this in mind, when evaluating how successful the outcomes are, they have achieved their initial purpose and audience; of those people who are interested in analogue techniques and like the aesthetics they produce; also the outcomes are informative at the same time; acting as both a piece of art, which can be used as this entirely or for its intended purpose of a card, but at the same time, it educates people on how important analogue techniques are, even in the aspect of digital design today.
 Therefore, the designs are also successful in interpreting the research throughout the project, as each of the design decisions have been informed by either contextual or demographic research, and visual research. The outcome communicates, not only how analogue has informed digital design; but it also communicates the market, audience and context in which analogue techniques are used within in the present day, and what they are most appropriate for. As analogue design isn’t entirely suitable for the fast paced world we live in today and drawing back to what Brewer stated in a recent article on nostalgia rebrands in our current day and age, ‘the use of new technology is more relevant than ever.’ (Brewer 2016).
 In conclusion, producing these outcomes, confirmed that the use of analogue techniques are to be left as a hobby, and small suppliers, they are attractive to a very niche market, and the techniques themselves, although rewarding; are very laborious, and if these techniques are going to be used, they are best used alongside digital, which is the most appropriate for this day and age, and analogue processes should be left for specialised businesses and unique, one off prints. Brewer shares this ideal that the design characteristics of today ‘simplicity’ alongside the use of new technology are ‘more relevant than ever.’ (Brewer, 2016).




Bibliography


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-
design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Angharad L, The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).

Zevelakis, S (January, 2014), “Work Hard and Be nice to People”, https://www.smashingmagazine.com/2014/01/anthony-burrill-work-hard-be-nice-to-people/ (Accessed 15th December 2016).



Burrill, A (September 2009),  Act Local, Think Stencil, http://www.eyemagazine.com/blog/post/act-local-think-stencil  (Accessed 28th December)

Studio Brief 01 - Essay 02 - Image Analysis

Context of Practice – OUGD401 - Holly O’Connor – ho262047

Image Analysis

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


   Figure 1, is a piece created by Anthony Burrill which was created in response to Experimenta 2009 in Lisbon, set from a brief called Timeless. The brief was all about using less, “Less is better” (http://www.eyemagazine.com/blog/post/act-local-think-stencil). Which followed the idea of creating new concepts and designs, using sustainable design strategies whilst reducing consumption. For example, the type is formed from metal stencils based on vernacular letterforms found in Lisbon. Similarly, the same ideas are found within the concept behind figure 2 as it was created as a statement which enforces the test of medium and analogue techniques against the digital age, ideas such as recycling and similar ideas of those used in retro brands, using what’s already there, as said by Dan Witchell in a recent article on nostalgia in branding, ‘You need a bloody good reason for revolution’ (Brewer, 2016). This is not too dissimilar from the view of Arnheim, discussed in the previous essay, where he states that; ‘the more complex our lives become the more we crave simplicity’. (Bradley 2011).             

   Looking at the piece in geographical context at that time, Portugal was going through a recession, people were receiving and gaining less and therefore wanted to turn the negative into positive, that less is more. It also is relevant to the new media theory of using what we already have and not keep creating and buying new things, using old techniques and re using and recycling materials. Which also brings in the idea that consumerism is changing design, as discussed in Creative Review, that analogue techniques have become of increased use due to ‘cultural changes relating to consumption’ (Angharad, 2013). The meaning behind the posters were to focus on cultural, local issues, protesting against advertising and consumerism. In a geographical context, this was placed within a capital city, which is politically active and here commodities and consumerism is thriving. Burrill wanted people to take a step back and realise what we already have and appreciate it. The piece is a screen print created using only two primary colours, which again is hinting to the simplicity and humanistic qualities within handmade design. The poster is a prime example of protest against the ideas that are discussed within Fingerprint; ‘Our urge to use our hands is a reaction to technology, production, conformity and authority.’ (Fingerprint, 2006). However, on one hand figure 3, the relation to nostalgia in branding, can be in parallel with the ideas taken from; It’s Nice That ‘the good old days’, (Brewer, 2016) and the context behind branding, to boost consumerism, which is what Figure 1 and 2 are both protesting against.

   The Print Project, created Figure 2 from 500-year-old printing press technology, which were originally pushed aside due to commercial interests, as analogue techniques were no longer appropriate, they were slow and cumbersome. However, some designers like this, as Burrill says ‘I enjoy the long process of making work physically’ (Angharad, 2013). Both Figure 1 and Figure 2 have both used analogue techniques, whereas Figure 3 has been created specifically to be placed within all aspects of growing technology. However, on the other hand the fundamentals behind the design when it was first conceived, was the fact it was simple. Across all the images the idea of ‘less is more’ is a recurring theme, as there wasn’t the vast access to design that comes with the digital age. This idea is discussed by Jenny Brewer when discussing nostalgia in rebrands, the simplicity was as much a product of less sophisticated manufacturing as it was by design.’ (Brewer 2011). Figure 2, has not been produced to be aesthetically pleasing, which suggests that analogue techniques are not a passing trend, it was produced to use methodical processes to produce tactile prints, real life things to stimulate the senses, rather than those who ‘spent about 10 seconds twiddling about on their macs’. What all the images have in common is that they all come from a place where they believe design is timeless and should be taken time over. Which is agreed within the Creative Bloq article; ‘A more human, handmade, subjective, natural approach is the more effective way to communicate.” (Angharad, 2013). Another similarity is the colours that are used within each of the designs, all use simple primary colours, red, yellow, blue, they have all been stripped ‘back to basics’, because it means more people can relate. The colours provide an instant reaction, as they reflect childhood and times of freedom from worries.

   The psychology behind using analogue techniques specifically in figure 2,  as stated by Jon Bland, curator of the No Fly Poster Project is, ‘they are windows into another world’, (http://www.theprintproject.co.uk/no-fly-posters-2/). They are seen by all different types of people, in different ways, every individual can have a different view. Which was argued previously by Fingerprint that, ‘Handmade elements can activate a surface and install passion and energy into a piece, it can reassure the client that human understanding is the foundation of the message.’ This idea is repeated in Figure 1 of Burrill’s piece, using two different languages along with the analogue techniques, intensifies the concentration on the local people, and the community as a whole. Both Figure 1 and Figure 3, draw on similar ideas about community, the purpose behind their creation is bringing people together, making people concentrate on what they have in the present and what they have in common.

   In conclusion, all three images focus on ‘less is more’ (Burrill, A, 2009), and bringing people together, giving people freedom within their thoughts about the design, using timeless techniques and designs, instead of constantly using and wanting more. However, all have been displayed digitally. Digital design and techniques should be used alongside analogue, as together they are stronger, and can create deeper meanings and get those message across to the world. These analogue techniques, cannot thrive alone in our quick pace of living, as those techniques are slow and not always appropriate. Nonetheless; analogue techniques, alongside digital design is how the optimum engagement and appreciation of design can occur.


                        





Bibliography



Figure 3 - http://www.northdesign.co.uk/


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Bradley S. (2011) How to Achieve Simplicity within Design, 2011 https://www.google.co.uk/docs/about/, (Accessed 16th November 2016).

Honore, C. In Praise of Slow, 2004

Angharad L,  The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).


Wray, A (2009) Handmade Graphics - Tools and Techniques Beyond the Mouse,