Friday, 14 December 2018

CoP3 - Practical Brief



BA (hons) Graphic Design

Name

Holly O’Connor

Brief title

Maths Game


Brief (outline the general aims of the project)

Design and create a Maths game either a board or card game, which helps children in KS1 learn independently and teach themselves about a new skill or area of their Mathematics curriculum.

A child friendly deck of playing cards which are educational and are able to teach a range of skills and games, therefore children can personalise their own learning experience.














Background / considerations

The design and resource needs to be substantially driven and take into consideration the ideas and main perspectives on constructivism, the main points of this being;

-        Building on children’s existing knowledge, experiences and environments.
-        Group work, encouraging working together and dialogue between one another.
-        Engaging and innovative design.
-        Designs that encourage experimentation and exploration.
-        Easy to understand therefore pupils can interact with the resource independently from the teacher.

Audience

-        KS1: Children aged from 5-8
-        Multiplayer game: Up to 4-6 players
-        Teachers: Need to be able to see the value of the resource and want to be able to use it as a part of their teaching and within the classroom.


Design Elements

-        Type: Needs to be legible and suitable for children of different abilities to read from and understand.
-        Colour: Bright, engaging colours, primary colours as usually seen in resources.











Deliverables

-        The design of 52 cards, back and front
-        Packaging for the deck of cards


Mandatory requirements (essential requirements that must be followed)

-        Needs to consider constructivism throughout the design elements.
-        Suitable for both target audiences.
-        Ease of use.
-        Using bright, vibrant colours.








Research: references to reading (essay)

-        Constructivism
-        Piaget (How children’s knowledge is informed by their environment)
-        Clements and Battista (The importance of games within learning)
-        Vygotsky (The importance of working together and children learning from one another)
-        Applying visual analysis from other resources



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