Friday, 7 April 2017

Studio Brief 01 - Essay 01 - Triangulation and Referencing

Context of Practice – OUGD401 - Holly O’Connor – ho262047

Triangulation and Referencing

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


A number of authors and articles have considered the return to analogue techniques and how these techniques are being used more widely within professional and creative practice. Brewer (2016) comments on the fact that ‘we crave simplicity’ (Brewer, 2016) within design and these analogue processes are trying to do ‘more with less’ (Brewer, 2016). Whereas Fingerprint (2006) and Angharad (2013), both comment on the humanistic qualities and engagement. For instance, Angharad writes in a recent Creative Bloq article, in the discussion of the future of handmade design; this return of analogue techniques have come about due to designers being ‘driven by a love of craft and materials’. Which implies that handmade design is a past time, designers carrying out their passion, despite it not being as efficient as the technology that is available. On the other hand, Fingerprint discusses the use of these techniques in professional practice, that when used within professional design, they can ‘reassure the client that human understanding is the foundation of the message’ therefore making the piece more relatable and gain more integrity then say a piece of digital design.
 
 Within Fingerprint, authors Chen Design Associates asks the question, ‘Are we really producing better work because of technology and computers?’ (Fingerprint, 2006). There are two contrasting arguments in response to this question, Fingerprint follows the idea that by having that intense focus on technology, actually ‘clouds your creative focus’, (Fingerprint, 2006). Whereas, Angharad Lewis in a recent article in creative bloq, arguably considers that ‘the digitalisation of design actually revolutionised graphics’. (Angharad, 2013). On the other hand, graphic designer Anthony Burrill takes middle ground within the analogue versus digital debate stating in a late article in Smashing Magazine, ‘I think it’s about using the best things from each medium really.’ (Zevelakis S, 2014).
 
 Fingerprint (2006), looks deeply into the reasoning behind using analogue techniques, and the barriers that technology can create within design. It demonstrates the importance of creating a human connection between design and people and that ‘through the use of our hands we make our work felt’. However, the weakness within Fingerprint’s analysis for analogue design, is that they fail to discuss the limitations of analogue techniques and how technology can overcome this, it fails to take into consideration the contrasting idea discussed by Angharad (2013), that ‘technology places control and ingenuity back into the hands of the individual’ and the fact that Brewer discusses in our current day and age, ‘the use of new technology is more relevant than ever.’ (Brewer 2016).
  
 When looking at analogue techniques within professional practice, taking the recent rebrands of companies such as Co-op, NatWest and Kodak for example. In an article found from It’s Nice That, Brewer (2016) comments on the trend of nostalgia within design, specifically branding. Within it she discusses this idea of nostalgia with a handful of designers, who seem to have conflicting views on the subject. Dan Witchell writes that ‘The advancements in design led technology means we can create anything conceivable, but just because we can, doesn’t mean we should’. Which coincides with what Chen Design Associates comment on in Fingerprint (2006), ‘The intense focus on technology can cloud creative focus’, (Fingerprint, 2006), following on from this comment, they go further to say that the increase in designers using their hands is a reaction to technology and the mass production and conformity follows alongside. However, writing the article ‘The Future of Handmade Design’ (2013), Angharad claims that when both digital and analogue combine, that is when design is most innovative. Angharad also aims to suggest how handmade design isn’t a passing trend or a certain aesthetic, it is a way of working, Angharad brings this to the reader’s attention by discussing that the same ethics of working with analogue design can be applied to digital design also.
 
  When writing in an article discussing nostalgia in branding, Brewer comes to a conclusion that there is an aspect of design from the mid-century that has more quality which ‘comes from its simplicity’, and the fact that the lack of technology played a part in this. However, the flaw of this argument is that is suggests that the prime driving force is nostalgia, being too interested in the ‘ideals of 50s and 60s design’. On the other hand, Both Angharad (2013) and Fingerprint (2006) develops on this idea of simplicity, that we should be using what we already have and know, bringing handmade into the here and now. Discussing that analogue techniques are ‘simple and laborious all at once’. They believe that design needs to be felt and touched, which is what Brewer was trying to discuss when commenting that design ‘has always been a reflection of the past’, therefore nostalgia is not a new thing, however the need for reconnecting with people is, as Angharad (2013) comments on this idea in Creative Bloq, that ‘handmade is closer to reality which means the audience can relate to images quicker.’ (Angharad, 2013).
 
  Fingerprint (2006), comments on how handmade and analogue techniques are the ‘antithesis to digital design’ (Fingerprint, 2006). Whereas Angharad states the opposite that both technology and handmade crafts ‘share a trajectory’ and Brewer shares this ideal that the design characteristics of today ‘simplicity’ alongside the use of new technology are ‘more relevant than ever.’ (Brewer, 2016). In conclusion, returning to Angharad’s comment that analogue techniques are not about aesthetic or nostalgia, all authors agree that the ethics behind what handmade design stands for what is most important. Both Angharad and Brewer agree that using our hands can make a huge difference to the design of the future, ‘we are rediscovering our hands as tools, making us active participants in designing the future.’ (Angharad, 2013). Although within Fingerprint (2006), there is a weakness within their argument to understand the importance of technology, the discussion for analogue techniques across the three texts all have a strong focus on the connection, engagement and intimacy analogue design creates within people. Which suggests that the motive behind this increase in handmade design is more than a passing trend, it is a need for design that can be felt, both emotionally and physically. ‘Through the use of our hands, we make our work felt’, (Fingerprint, 2006).







Bibliography


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-
design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Bradley S. (2011) How to Achieve Simplicity within Design, 2011 https://www.google.co.uk/docs/about/, (Accessed 16th November 2016).

Honore, C. In Praise of Slow, 2004

Angharad L, The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).

Wray, A Handmade Graphics - Tools and Techniques Beyond the Mouse, 2009

Zevelakis, S (January, 2014), “Work Hard and Be nice to People”, https://www.smashingmagazine.com/2014/01/anthony-burrill-work-hard-be-nice-to-people/ (Accessed 15th December 2016).


Sunday, 26 March 2017

Studio Brief 02 - Study task 06 - Developments











Prototype 02 Development - 

The design has been experimented with a sans serif font ,instead, specifically Helvetica. It was also said to produce the purely using letterpress, to show you can achieve the same effects as letterpress, using digital techniques, just as if you were using analogue. The design has also been developed to use minimal colours, just those that are found in CMYK, as those are most suitable for analogue printing. 

This design has been chosen not to be the final outcome or idea, as the other idea, of greeting cards seem more appropriate and also more available and engaging to the audience that it is being aimed towards. This design can only really be used as a print or piece of artwork, whereas the other design has multiple functions and uses. This design in feedback was stated that it couldn’t really be seen as aesthetically pleasing. It also isn’t appropriate to make multiple pieces, as it isn’t really appropriate to printed using letterpress, and if it was made digitally it wouldn’t follow the concept. 











Prototype 03 Development - 

It was stated to use just black and white within the design, as it relates to the ‘Less is better’ theme of the research. However when developing the design, colour added another dimension and gave each card something different, rather than three of the same designs. It would still relate to the design concept, as recycled paper would be used and also the colours are still primary and the only ones that are available. The idea to use analogue techniques rather than digital was preferred as it gave it a more authentic, aesthetic look to them.  Also the serif typeface was preferred, as it worked alongside the historic technique of letterpress, which was what the concept was trying to communicate. 

This design was chosen to be developed for the final outcome. In the crit it was said that this was the best design idea and would be the most successful and popular within the print festival. The concept of the cards, showing how analogue informed digital, was said to have been portrayed in a subtle, clever way, which wasn’t too educational or informative, so it could still act as an art print on it’s own. 




Studio Brief 02 - Study Task 05 - Prototypes




Prototype 01 -


The concept is to create a concertina booklet, which shows a continuing timeline along the back and front, about the history of letterpress, and the text within will be partially be created using the letterpress machine itself. Therefore as well as being informative it also becomes a piece of limited edition, authentic piece of art, which designers and other people who are interested in print would be willing to buy and collect. 




Prototype 02 - 

The concept is to create a zine, which complies together all different letterpress prints, in different colours and typefaces, even if the prints go wrong, they are still included, creating an authentic piece of artwork. The letterpress prints will be scanned and using different effects, creating new digital iterations, showing how analogue and digital processes can work together, whilst also being informative of the process.

Prototype 03 - 

To create a set of greeting cards to be sold at the print fair, which use letterpress techniques but also state the process, tools and terms associated with letterpress onto the front, or quotes from designers who use the technique themselves. Also maybe to include type, and printing puns, which can be produced in an aesthetically pleasing way. 

Proposal and Reflection Presentation - ISSUU

Wednesday, 22 March 2017

22/03/17 - Semiotics

- The science of studying signs.
- Ferdinand de Saussure
- Structuralism
- Study of signs
- Individual communicative gestures.
- Signifier and signifies between a sender and receiver.

- Denotation- Literal meaning
Connotation - cultural association
- A code is a system of symbols or signs.
- Codes are found in all forms of cultural practice.
- Learn and understand these codes.

- Codes rely on shared knowledge.
- Paradigm - set of choices
Syntagns - Relationship to which message and signs are combined.

Wednesday, 15 March 2017

15/03/17 - Postmodernism

- Opposite to modernism
- Modernism stood for;
Innovative, experimentation, individuality, progress, purity, originality, seriousness.
- Postmodernism stood for;
Exhaustion, Pluralism, pessimism, disillusionment, reaction against modernity, late capitalism.
- 15th July 3:32PM, 1972, modernism dies according to Charles Jencks. After the demolition of the Pruitte Igore.

- Criticising cultural authority.
- No more rules
- Park Hill flats in Sheffield.
- Guggenheim Museum.

- Roy Litchensutein
- Andy Warhol
- Jackson Pollock

- Fusion
- About resampling and recycling.
- The Memphis group was founded in 1981.

Wednesday, 8 March 2017

08/03/17 - Modernism and Design

- Emerges from subjective responses

- Anti Historian approach
- Truth to materials
- Form follows function
- Embraces new technology
- It's international
- It is neutral and universal
- Timeless
- Bringing the world together under modernism values.
- The idea of concrete and high rise buildings, how far has modernism worked out?
- revolution to the left, women became more important.
- Women were seen as constructivists just as much as men.

- There were different vocabularies of styles, in the art and design education about people coming together, using materials to create functional items and materials, stripping everything back.