Friday, 7 April 2017

Studio Brief 01 - Essay 01 - Triangulation and Referencing

Context of Practice – OUGD401 - Holly O’Connor – ho262047

Triangulation and Referencing

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


A number of authors and articles have considered the return to analogue techniques and how these techniques are being used more widely within professional and creative practice. Brewer (2016) comments on the fact that ‘we crave simplicity’ (Brewer, 2016) within design and these analogue processes are trying to do ‘more with less’ (Brewer, 2016). Whereas Fingerprint (2006) and Angharad (2013), both comment on the humanistic qualities and engagement. For instance, Angharad writes in a recent Creative Bloq article, in the discussion of the future of handmade design; this return of analogue techniques have come about due to designers being ‘driven by a love of craft and materials’. Which implies that handmade design is a past time, designers carrying out their passion, despite it not being as efficient as the technology that is available. On the other hand, Fingerprint discusses the use of these techniques in professional practice, that when used within professional design, they can ‘reassure the client that human understanding is the foundation of the message’ therefore making the piece more relatable and gain more integrity then say a piece of digital design.
 
 Within Fingerprint, authors Chen Design Associates asks the question, ‘Are we really producing better work because of technology and computers?’ (Fingerprint, 2006). There are two contrasting arguments in response to this question, Fingerprint follows the idea that by having that intense focus on technology, actually ‘clouds your creative focus’, (Fingerprint, 2006). Whereas, Angharad Lewis in a recent article in creative bloq, arguably considers that ‘the digitalisation of design actually revolutionised graphics’. (Angharad, 2013). On the other hand, graphic designer Anthony Burrill takes middle ground within the analogue versus digital debate stating in a late article in Smashing Magazine, ‘I think it’s about using the best things from each medium really.’ (Zevelakis S, 2014).
 
 Fingerprint (2006), looks deeply into the reasoning behind using analogue techniques, and the barriers that technology can create within design. It demonstrates the importance of creating a human connection between design and people and that ‘through the use of our hands we make our work felt’. However, the weakness within Fingerprint’s analysis for analogue design, is that they fail to discuss the limitations of analogue techniques and how technology can overcome this, it fails to take into consideration the contrasting idea discussed by Angharad (2013), that ‘technology places control and ingenuity back into the hands of the individual’ and the fact that Brewer discusses in our current day and age, ‘the use of new technology is more relevant than ever.’ (Brewer 2016).
  
 When looking at analogue techniques within professional practice, taking the recent rebrands of companies such as Co-op, NatWest and Kodak for example. In an article found from It’s Nice That, Brewer (2016) comments on the trend of nostalgia within design, specifically branding. Within it she discusses this idea of nostalgia with a handful of designers, who seem to have conflicting views on the subject. Dan Witchell writes that ‘The advancements in design led technology means we can create anything conceivable, but just because we can, doesn’t mean we should’. Which coincides with what Chen Design Associates comment on in Fingerprint (2006), ‘The intense focus on technology can cloud creative focus’, (Fingerprint, 2006), following on from this comment, they go further to say that the increase in designers using their hands is a reaction to technology and the mass production and conformity follows alongside. However, writing the article ‘The Future of Handmade Design’ (2013), Angharad claims that when both digital and analogue combine, that is when design is most innovative. Angharad also aims to suggest how handmade design isn’t a passing trend or a certain aesthetic, it is a way of working, Angharad brings this to the reader’s attention by discussing that the same ethics of working with analogue design can be applied to digital design also.
 
  When writing in an article discussing nostalgia in branding, Brewer comes to a conclusion that there is an aspect of design from the mid-century that has more quality which ‘comes from its simplicity’, and the fact that the lack of technology played a part in this. However, the flaw of this argument is that is suggests that the prime driving force is nostalgia, being too interested in the ‘ideals of 50s and 60s design’. On the other hand, Both Angharad (2013) and Fingerprint (2006) develops on this idea of simplicity, that we should be using what we already have and know, bringing handmade into the here and now. Discussing that analogue techniques are ‘simple and laborious all at once’. They believe that design needs to be felt and touched, which is what Brewer was trying to discuss when commenting that design ‘has always been a reflection of the past’, therefore nostalgia is not a new thing, however the need for reconnecting with people is, as Angharad (2013) comments on this idea in Creative Bloq, that ‘handmade is closer to reality which means the audience can relate to images quicker.’ (Angharad, 2013).
 
  Fingerprint (2006), comments on how handmade and analogue techniques are the ‘antithesis to digital design’ (Fingerprint, 2006). Whereas Angharad states the opposite that both technology and handmade crafts ‘share a trajectory’ and Brewer shares this ideal that the design characteristics of today ‘simplicity’ alongside the use of new technology are ‘more relevant than ever.’ (Brewer, 2016). In conclusion, returning to Angharad’s comment that analogue techniques are not about aesthetic or nostalgia, all authors agree that the ethics behind what handmade design stands for what is most important. Both Angharad and Brewer agree that using our hands can make a huge difference to the design of the future, ‘we are rediscovering our hands as tools, making us active participants in designing the future.’ (Angharad, 2013). Although within Fingerprint (2006), there is a weakness within their argument to understand the importance of technology, the discussion for analogue techniques across the three texts all have a strong focus on the connection, engagement and intimacy analogue design creates within people. Which suggests that the motive behind this increase in handmade design is more than a passing trend, it is a need for design that can be felt, both emotionally and physically. ‘Through the use of our hands, we make our work felt’, (Fingerprint, 2006).







Bibliography


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-
design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Bradley S. (2011) How to Achieve Simplicity within Design, 2011 https://www.google.co.uk/docs/about/, (Accessed 16th November 2016).

Honore, C. In Praise of Slow, 2004

Angharad L, The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).

Wray, A Handmade Graphics - Tools and Techniques Beyond the Mouse, 2009

Zevelakis, S (January, 2014), “Work Hard and Be nice to People”, https://www.smashingmagazine.com/2014/01/anthony-burrill-work-hard-be-nice-to-people/ (Accessed 15th December 2016).


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