Friday, 7 April 2017

Studio Brief 01 - Essay 02 - Image Analysis

Context of Practice – OUGD401 - Holly O’Connor – ho262047

Image Analysis

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


   Figure 1, is a piece created by Anthony Burrill which was created in response to Experimenta 2009 in Lisbon, set from a brief called Timeless. The brief was all about using less, “Less is better” (http://www.eyemagazine.com/blog/post/act-local-think-stencil). Which followed the idea of creating new concepts and designs, using sustainable design strategies whilst reducing consumption. For example, the type is formed from metal stencils based on vernacular letterforms found in Lisbon. Similarly, the same ideas are found within the concept behind figure 2 as it was created as a statement which enforces the test of medium and analogue techniques against the digital age, ideas such as recycling and similar ideas of those used in retro brands, using what’s already there, as said by Dan Witchell in a recent article on nostalgia in branding, ‘You need a bloody good reason for revolution’ (Brewer, 2016). This is not too dissimilar from the view of Arnheim, discussed in the previous essay, where he states that; ‘the more complex our lives become the more we crave simplicity’. (Bradley 2011).             

   Looking at the piece in geographical context at that time, Portugal was going through a recession, people were receiving and gaining less and therefore wanted to turn the negative into positive, that less is more. It also is relevant to the new media theory of using what we already have and not keep creating and buying new things, using old techniques and re using and recycling materials. Which also brings in the idea that consumerism is changing design, as discussed in Creative Review, that analogue techniques have become of increased use due to ‘cultural changes relating to consumption’ (Angharad, 2013). The meaning behind the posters were to focus on cultural, local issues, protesting against advertising and consumerism. In a geographical context, this was placed within a capital city, which is politically active and here commodities and consumerism is thriving. Burrill wanted people to take a step back and realise what we already have and appreciate it. The piece is a screen print created using only two primary colours, which again is hinting to the simplicity and humanistic qualities within handmade design. The poster is a prime example of protest against the ideas that are discussed within Fingerprint; ‘Our urge to use our hands is a reaction to technology, production, conformity and authority.’ (Fingerprint, 2006). However, on one hand figure 3, the relation to nostalgia in branding, can be in parallel with the ideas taken from; It’s Nice That ‘the good old days’, (Brewer, 2016) and the context behind branding, to boost consumerism, which is what Figure 1 and 2 are both protesting against.

   The Print Project, created Figure 2 from 500-year-old printing press technology, which were originally pushed aside due to commercial interests, as analogue techniques were no longer appropriate, they were slow and cumbersome. However, some designers like this, as Burrill says ‘I enjoy the long process of making work physically’ (Angharad, 2013). Both Figure 1 and Figure 2 have both used analogue techniques, whereas Figure 3 has been created specifically to be placed within all aspects of growing technology. However, on the other hand the fundamentals behind the design when it was first conceived, was the fact it was simple. Across all the images the idea of ‘less is more’ is a recurring theme, as there wasn’t the vast access to design that comes with the digital age. This idea is discussed by Jenny Brewer when discussing nostalgia in rebrands, the simplicity was as much a product of less sophisticated manufacturing as it was by design.’ (Brewer 2011). Figure 2, has not been produced to be aesthetically pleasing, which suggests that analogue techniques are not a passing trend, it was produced to use methodical processes to produce tactile prints, real life things to stimulate the senses, rather than those who ‘spent about 10 seconds twiddling about on their macs’. What all the images have in common is that they all come from a place where they believe design is timeless and should be taken time over. Which is agreed within the Creative Bloq article; ‘A more human, handmade, subjective, natural approach is the more effective way to communicate.” (Angharad, 2013). Another similarity is the colours that are used within each of the designs, all use simple primary colours, red, yellow, blue, they have all been stripped ‘back to basics’, because it means more people can relate. The colours provide an instant reaction, as they reflect childhood and times of freedom from worries.

   The psychology behind using analogue techniques specifically in figure 2,  as stated by Jon Bland, curator of the No Fly Poster Project is, ‘they are windows into another world’, (http://www.theprintproject.co.uk/no-fly-posters-2/). They are seen by all different types of people, in different ways, every individual can have a different view. Which was argued previously by Fingerprint that, ‘Handmade elements can activate a surface and install passion and energy into a piece, it can reassure the client that human understanding is the foundation of the message.’ This idea is repeated in Figure 1 of Burrill’s piece, using two different languages along with the analogue techniques, intensifies the concentration on the local people, and the community as a whole. Both Figure 1 and Figure 3, draw on similar ideas about community, the purpose behind their creation is bringing people together, making people concentrate on what they have in the present and what they have in common.

   In conclusion, all three images focus on ‘less is more’ (Burrill, A, 2009), and bringing people together, giving people freedom within their thoughts about the design, using timeless techniques and designs, instead of constantly using and wanting more. However, all have been displayed digitally. Digital design and techniques should be used alongside analogue, as together they are stronger, and can create deeper meanings and get those message across to the world. These analogue techniques, cannot thrive alone in our quick pace of living, as those techniques are slow and not always appropriate. Nonetheless; analogue techniques, alongside digital design is how the optimum engagement and appreciation of design can occur.


                        





Bibliography



Figure 3 - http://www.northdesign.co.uk/


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Bradley S. (2011) How to Achieve Simplicity within Design, 2011 https://www.google.co.uk/docs/about/, (Accessed 16th November 2016).

Honore, C. In Praise of Slow, 2004

Angharad L,  The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).


Wray, A (2009) Handmade Graphics - Tools and Techniques Beyond the Mouse,

Studio Brief 01 - Essay 01 - Triangulation and Referencing

Context of Practice – OUGD401 - Holly O’Connor – ho262047

Triangulation and Referencing

Technology:

'What I find very interesting is the movement of people who are savvy in digital design but are genuinely interested in analogue techniques. It is now more than a passing trend; there must be a deeper motive why we are newly interested in the hand-made and the haptic, material and three-dimensional aspects of type and design.’  (Erik Spiekermann - Interview in Creative Characters Dec 2014)


A number of authors and articles have considered the return to analogue techniques and how these techniques are being used more widely within professional and creative practice. Brewer (2016) comments on the fact that ‘we crave simplicity’ (Brewer, 2016) within design and these analogue processes are trying to do ‘more with less’ (Brewer, 2016). Whereas Fingerprint (2006) and Angharad (2013), both comment on the humanistic qualities and engagement. For instance, Angharad writes in a recent Creative Bloq article, in the discussion of the future of handmade design; this return of analogue techniques have come about due to designers being ‘driven by a love of craft and materials’. Which implies that handmade design is a past time, designers carrying out their passion, despite it not being as efficient as the technology that is available. On the other hand, Fingerprint discusses the use of these techniques in professional practice, that when used within professional design, they can ‘reassure the client that human understanding is the foundation of the message’ therefore making the piece more relatable and gain more integrity then say a piece of digital design.
 
 Within Fingerprint, authors Chen Design Associates asks the question, ‘Are we really producing better work because of technology and computers?’ (Fingerprint, 2006). There are two contrasting arguments in response to this question, Fingerprint follows the idea that by having that intense focus on technology, actually ‘clouds your creative focus’, (Fingerprint, 2006). Whereas, Angharad Lewis in a recent article in creative bloq, arguably considers that ‘the digitalisation of design actually revolutionised graphics’. (Angharad, 2013). On the other hand, graphic designer Anthony Burrill takes middle ground within the analogue versus digital debate stating in a late article in Smashing Magazine, ‘I think it’s about using the best things from each medium really.’ (Zevelakis S, 2014).
 
 Fingerprint (2006), looks deeply into the reasoning behind using analogue techniques, and the barriers that technology can create within design. It demonstrates the importance of creating a human connection between design and people and that ‘through the use of our hands we make our work felt’. However, the weakness within Fingerprint’s analysis for analogue design, is that they fail to discuss the limitations of analogue techniques and how technology can overcome this, it fails to take into consideration the contrasting idea discussed by Angharad (2013), that ‘technology places control and ingenuity back into the hands of the individual’ and the fact that Brewer discusses in our current day and age, ‘the use of new technology is more relevant than ever.’ (Brewer 2016).
  
 When looking at analogue techniques within professional practice, taking the recent rebrands of companies such as Co-op, NatWest and Kodak for example. In an article found from It’s Nice That, Brewer (2016) comments on the trend of nostalgia within design, specifically branding. Within it she discusses this idea of nostalgia with a handful of designers, who seem to have conflicting views on the subject. Dan Witchell writes that ‘The advancements in design led technology means we can create anything conceivable, but just because we can, doesn’t mean we should’. Which coincides with what Chen Design Associates comment on in Fingerprint (2006), ‘The intense focus on technology can cloud creative focus’, (Fingerprint, 2006), following on from this comment, they go further to say that the increase in designers using their hands is a reaction to technology and the mass production and conformity follows alongside. However, writing the article ‘The Future of Handmade Design’ (2013), Angharad claims that when both digital and analogue combine, that is when design is most innovative. Angharad also aims to suggest how handmade design isn’t a passing trend or a certain aesthetic, it is a way of working, Angharad brings this to the reader’s attention by discussing that the same ethics of working with analogue design can be applied to digital design also.
 
  When writing in an article discussing nostalgia in branding, Brewer comes to a conclusion that there is an aspect of design from the mid-century that has more quality which ‘comes from its simplicity’, and the fact that the lack of technology played a part in this. However, the flaw of this argument is that is suggests that the prime driving force is nostalgia, being too interested in the ‘ideals of 50s and 60s design’. On the other hand, Both Angharad (2013) and Fingerprint (2006) develops on this idea of simplicity, that we should be using what we already have and know, bringing handmade into the here and now. Discussing that analogue techniques are ‘simple and laborious all at once’. They believe that design needs to be felt and touched, which is what Brewer was trying to discuss when commenting that design ‘has always been a reflection of the past’, therefore nostalgia is not a new thing, however the need for reconnecting with people is, as Angharad (2013) comments on this idea in Creative Bloq, that ‘handmade is closer to reality which means the audience can relate to images quicker.’ (Angharad, 2013).
 
  Fingerprint (2006), comments on how handmade and analogue techniques are the ‘antithesis to digital design’ (Fingerprint, 2006). Whereas Angharad states the opposite that both technology and handmade crafts ‘share a trajectory’ and Brewer shares this ideal that the design characteristics of today ‘simplicity’ alongside the use of new technology are ‘more relevant than ever.’ (Brewer, 2016). In conclusion, returning to Angharad’s comment that analogue techniques are not about aesthetic or nostalgia, all authors agree that the ethics behind what handmade design stands for what is most important. Both Angharad and Brewer agree that using our hands can make a huge difference to the design of the future, ‘we are rediscovering our hands as tools, making us active participants in designing the future.’ (Angharad, 2013). Although within Fingerprint (2006), there is a weakness within their argument to understand the importance of technology, the discussion for analogue techniques across the three texts all have a strong focus on the connection, engagement and intimacy analogue design creates within people. Which suggests that the motive behind this increase in handmade design is more than a passing trend, it is a need for design that can be felt, both emotionally and physically. ‘Through the use of our hands, we make our work felt’, (Fingerprint, 2006).







Bibliography


Brewer, J. (2016) Nostalgia in branding: top design studios analyse the NatWest and Co-op retro brands. It’s Nice That, 2016 [Online]. http://www.itsnicethat.com/news/nostalgia-in-branding-
design-opinion-co-op-natwest-131016 (Accessed: 6th November 2016).

Chen Design Associates, Fingerprint: The Art of Using Handmade Elements in Graphic Design Hardcover, Dec 2006

Bradley S. (2011) How to Achieve Simplicity within Design, 2011 https://www.google.co.uk/docs/about/, (Accessed 16th November 2016).

Honore, C. In Praise of Slow, 2004

Angharad L, The Future of Handmade Design, May 21, 2013, http://www.creativebloq.com/future-handmade-design-5132895. (Accessed 15th November).

Wray, A Handmade Graphics - Tools and Techniques Beyond the Mouse, 2009

Zevelakis, S (January, 2014), “Work Hard and Be nice to People”, https://www.smashingmagazine.com/2014/01/anthony-burrill-work-hard-be-nice-to-people/ (Accessed 15th December 2016).