Thursday, 22 November 2018

CoP - Research - Game Based Learning


  • Building a sense of play around math problems encourages students to engage and collaborate.
  • Game mechanics are useful in teaching math because they heighten emotion, engagement, and attention at each phase.
  • The inclusion of music, student teaming, and point systems.
  • Succinct, fun activities.
  • Gamifying math lessons allows students with different levels of comprehension to participate and learn. 
  • Students with lower levels of skill can make guesses based on intuition and common sense.
  • The same lesson can be used to teach students at different grade levels by adapting which formal mathematical tools are introduced.
  • Games offer a unique structure to complement traditional teaching strategies and  infuse teaching with energy, spark innovative thinking and provide diversity in  teaching methods.
  • Games make learning concepts more palatable for students and  supply learners with a platform for their creative thoughts to bounce around.
  • Games will often act as learning triggers inducing lively  discussion on learning concepts amongst students following game play. 
  • Games as Pedagogical Devices
  • The highly adaptable, flexible nature of games means that they can be moulded to  suit a variety of learning settings and environments.
  • Apart from inviting students to learn curriculum content in a fun and relaxed manner, games also  expose students to other skill development during game play via sequential, verbal,  visual and kinetic and other game based activities. 
  • The core concept behind game-based learning is teaching through repetition, failure and the accomplishment of goals.
  • Active learning instead of passive learning.
  • Game-based learning is built to be adaptive from the beginning.
  • The process begins with the curriculum and the core standards. Before the design even starts, a team of education, curriculum, and game experts decides on the exact lesson that will be taught to students.
  • The goal is for students to enjoy the process of learning itself.
  • More ownership of the material, which improves retention.
  • Learning games also provide students a safe environment for failure.
  • Games give them a chance to try out new things.


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