Friday, 9 November 2018

CoP - First Essay Draft


Word Count: 2069

Holly O’Connor – CoP 3

To what extent can graphic design have on the effective delivery of teaching in Primary Schools?

Introduction


This essay will explore a number of teaching theories, from the likes of Montessori, Piaget and Vygotsky, with a particular focus on Constructivism. The aim of this essay is to explore the role that graphic design can have on creating constructivist materials and resources for the classroom. Looking and analysing visual examples as an important part of this. There are many opinions and theories about the way children should be taught and how they learn, as Pritchard writes in Ways of Learning ‘There is not a one-size-fits-all answer to the questions ‘How do children learn?’ and ‘How should teachers teach?’ (Pritchard, 2005). Therefore, the question is not how to, but why and which is the most effective, which will then in turn help to answer the essay title after exploring further into learning and teaching approaches, will make it easier to create and design effective resources. Looking at existing resources helps to understand what is already out there, what works well and how theories are applied to this.


Introduction to Teaching Theories


Wray and Lewis (1997) specify four key aspects of constructivist theory which was pioneered by both Piaget and Vygotsky, those aspects being ‘Learning is a process of interaction between what is known and what is to be learnt. Learning is a social process. Learning is a situated process. Learning is a metacognitive process.’ However there are a number of different thoughts, people and theories on what makes the most effective learning, how children learn best and the different roles and responsibilities of the teacher and child. Leaving constructivism for now and looking at some contrasting theorists leads us to behaviourist theories, including Pavlov, Skinner and Watson. Ideas such as ‘classical conditioning’ and ‘operant conditioning which on a whole, suggests that learning is a passive activity from responding to environmental stimuli. Meaning it is essentially a cognivist view, (David L, 2014). On one hand the behaviourist view of Skinner and Watson believes that learning happens through changes in the environment, whereas Piaget and Vygotsky have a constructivist view that knowledge is constructed by the learner and then develop their own understanding through experience. (A Comparison of Two Theories of Learning - Behaviourism and Constructivism Dr. Mary Anne Weegar,  Dr. Dina Pacis).

Moving onto another take on learning, is the Montessori approach which Lillard discusses in ‘Montessori: The Science behind the genius that ‘Underlying Montessori education is the child as a motivated doer’ and the role of the teacher is stated in ‘The Montessori Method’ that their role is limited to that of observer-helper of the children. Montessori’s theories have some similar aspects to Piaget, one main theme being the idea of children as active learners. (Lillard, A). on the other hand a big difference is the emphasis on the role of the teacher, as stated before Montessori believes the teacher is there to observe whereas Piaget believes in teacher-based learning and instruction. One other area they agree on is the importance of the environment, and how it should look and be set up.

Another, possibly more contemporary theory to look at is that of Reggio Emilia which mirrors views of constructivism and those of Piaget and Vygotsky by suggesting that ‘Children are capable of constructing their own learning’ Gribble, K, 2017). Although differences are implied through the social aspect of Reggio Emilia’s approach, that children form an understanding of the world through their interactions with others, whereas Piaget suggest it’s much more individual.

Seeing the differing approaches to teaching and how children learn, constructivism is probably the most interesting in terms of graphic design, as it focuses on the environment, context and problem based learning.

Focus on Constructivism

Exploring constructivism in further detail, allows us to look deeper into the ideas of the likes of Piaget, Dewey, Vygotsky and a number of others. ‘Constructivism as a paradigm posits that learning is an active, constructive process’ (David, L 2015).

Taking a look at Piaget’s learning theory and the four main stages which include; ‘sensorimotor, preoperational, concrete operational and formal operational’. (Piaget, J 1972) The underlying idea is that teacher’s role ‘is to facilitate learning by providing a variety of experiences’, which ‘discovery learning’ also comes into, which helps to encourage new understandings. Vygotsky’s work explores social interaction, knowledgeable others and looking at the zone of proximal development. Where Vygotsky and Piaget’s views contrast is the order of development and learning. Piaget believes that development precedes learning, whereas Vygotsky felt that social learning precedes development (David L, 2014). Both have an overarching idea that learning should come from ‘Constructing new representations and models of reality as a human meaning-making venture, with culturally developed tools and symbols.’ (Fosno C, 2005).

In Constructivism: Theory, Perspectives, and Practice Fosno writes about Piaget’s view of adaptation instead of representation (Fosno C, 2005) and how this stems from Biology and the adaptation of animals and their characteristics and ways of behaving to their environments around them, mirroring this to how children can learn and adapt in the classroom and then apply what they have learnt to the real world. In Grennon’s book, ‘In Search of Understanding: The Case for a Constructivist Classroom’, she discusses the underlying aim and role of the teacher within the constructivist theory, ‘the teacher searches for student’s understanding’, and then as a result of this teachers then ‘create opportunities for students to refine and revise those understandings’ through a range of actions (Grennon, J 1994).


Hato – Case Study – Visual Analysis

A visual example of graphic design in relation to Constructivism in the educational environment is shown above in Figure 1 (https://www.hato.co/casestudy/6). This piece was curated by HATO, who are a design studio that focus on using design to engage with and inspire communities around them. It was produced as part of the Liverpool Bilennial Programme, which is ‘the largest festival of contemporary visual art in the UK, (https://www.biennial.com/). The project was carried out as a collaboration with over 100 pupils from a local school, to teach them about Dazzle Camouflage. Which suggests that they were using local knowledge alongside and engaging activity from which the children were to learn from, which has elements of constructivist theory within it.  When speaking about this specific project on an article on It’s Nice That, co-creator and co-founder of HATO discusses the approach to this project as ‘creating a toolkit…so people can have a sense of ownership and autonomy over the final thing’, which correlates with the student led ideas of constructivism discussed in Catherine Fosno’s book ‘Constructivism: Theory, Perspectives, and Practice’ that new ideas and representations of reality  are constructed with ‘culturally developed tools and symbols’. Giving children the tools they need to figure out reality and the knowledge themselves. Furthermore, looking at the importance of relevance within the concept of constructivism from Piaget that ‘Knowledge is constructed based on personal experiences and hypotheses of the environment.’ (https://www.learning-theories.com/constructivism.html). Which mirrors Grennon’s thoughts that constructivism is about ‘helping students connect their current ideas with new ones.’ These ideas can be seen within the development of the playground artwork on the basis that the children’s initial designs and collages were ‘Related to the different rules and activities associated with their school playground’ (HATO), which is an explicit example of children creating new work and new knowledge based upon what they already have an understanding of. Looking at the BBC news report, children state that they can play classic playground games such as ‘hopscotch’ and ‘tig’ but as well as this the design meant children were open to ‘make any game up they want’. As well in the report Polly Brannan a representative of the Liverpool Biennial festival suggests that the children have ‘learnt about maths, science, local history and all about Liverpool’. This way of learning many different things at the same time and bringing subjects together as a whole, fits alongside Grennon’s words that ‘constructivism is a nonlinear learning process’ and that children can ‘make connections’, between the different parts of theory and knowledge that they have learnt, which is a much more realistic picture of how the world works, and how they can take their learning outside of the classroom as discussed in ‘Building Skills for Effective Primary Teaching, that ‘Context can impact on learning too, a child might be able to do something within the classroom but may not see how to use this learning in a different context or environment.’ Which also coincides with Piaget’s theory of ‘discovery learning’ and how ‘knowledge is constructed when children create products or artefacts’ (Piaget 1972) which is exactly what HATO have pushed the children to do.

Twinkl – Case Study – Visual Analysis


Beginning to look at constructivism and design within a specific subject this visual example looks at KS1 Maths Resources from Twinkl, which is an online educational publishing house, producing teaching and educational materials. Founder of Twinkl Jonathan Seaton discusses in a recent article that Twinkl is ‘empowering a new way of teaching’. The resources recognise that children of the future need to have the ability to problem solve, think creatively and pattern spot (https://www.insidermedia.com/yorkshire/entrepreneur/jonathan-seaton-teaching-the-world).

Similarly, to HATO’s mural, and mirroring the ideas of constructivism this resources has a main focus on jobs and careers that children will be able to identify with and recognise. Which is an aspect that Grennon discusses in her book that children don’t usually connect the information they receive in school to interpretations of the world around them’, (Grennon, J 1994), however this piece shows how children’s current knowledge can be used to make sense of new knowledge, which is essentially the underlying idea of constructivism that ‘Knowledge is constructed based on personal experiences and hypotheses of the environment (David, L, 2014).

A criticism of the piece is that it doesn’t encourage social interaction and learning, it is designed more for individual learning, which contradicts Vygotsky’s social learning theory and the idea of the ‘classroom as a mini society and a community of learners engaged with activity’ (Fosno C, 2005). This style of independent learning fits more into the Montessori teaching method that caters for children by ‘adapting the curriculum to the taste of individual children’ (Hunt J, 1964). The sharing of and cooperation which is important to learning comes from Paul Cobb’s idea of ‘taken as shared’ and the fact that ‘the mutual compatibility in our use of words and language is the result of social interaction’ (Fosno C, 2005), therefore implying that children help each other learn through sharing their different experiences.

Figure 2 also is an example of the teacher trying to grasp how and what the children in the class already understand, and how ‘learners need enough previous knowledge and understanding to enable them to learn new things’ it’s an example of the teacher using resources as a tool to ‘help make links with new and previous knowledge explicitly’ (Prichard A, 2005).


Design of a Board/Card Game – Visual Analysis

Figure 3 shows a card game which helps children to learn different Maths concepts. Designed by the Green Board Games. The game is said to be ‘innovative and imaginative, and designed to bring people together, increase knowledge, aid learning and also be great fun.’ All of those ideas are all important aspects of constructivism, firstly looking at the idea of how games can help children to learn

Looking at Prichard’s discussion that ‘when learning is made up of authentic tasks, there is a greater possibility of engagement’.

Breaking down Ideas discussed in Constructivist Learning and Teaching, firstly Clements H suggests that ‘Paper and pencil exercises cause social isolation, mechanical repetition and dependence on the teacher’ and therefore ideas and tasks need to be put in place to stop this from happening, therefore one idea is to ‘replace these tasks with games and situations in daily living’. Which is also suggested in Grennon’s book, where she writes that ‘Constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials’ (Grennon, J 1994). The use of engaging and real materials, gives way to children understanding and putting what they are learning into context, so that they’re knowledge doesn’t just stop when they leave the classroom.

Case Studies of Teaching Lessons/ Resources used

Conclusion

‘Effective learning is learning which is lasting and capable of being put to use in new and differing situations.’ (Pritchard, 2005)



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