Friday, 14 December 2018

CoP3 - Practical Brief



BA (hons) Graphic Design

Name

Holly O’Connor

Brief title

Maths Game


Brief (outline the general aims of the project)

Design and create a Maths game either a board or card game, which helps children in KS1 learn independently and teach themselves about a new skill or area of their Mathematics curriculum.

A child friendly deck of playing cards which are educational and are able to teach a range of skills and games, therefore children can personalise their own learning experience.














Background / considerations

The design and resource needs to be substantially driven and take into consideration the ideas and main perspectives on constructivism, the main points of this being;

-        Building on children’s existing knowledge, experiences and environments.
-        Group work, encouraging working together and dialogue between one another.
-        Engaging and innovative design.
-        Designs that encourage experimentation and exploration.
-        Easy to understand therefore pupils can interact with the resource independently from the teacher.

Audience

-        KS1: Children aged from 5-8
-        Multiplayer game: Up to 4-6 players
-        Teachers: Need to be able to see the value of the resource and want to be able to use it as a part of their teaching and within the classroom.


Design Elements

-        Type: Needs to be legible and suitable for children of different abilities to read from and understand.
-        Colour: Bright, engaging colours, primary colours as usually seen in resources.











Deliverables

-        The design of 52 cards, back and front
-        Packaging for the deck of cards


Mandatory requirements (essential requirements that must be followed)

-        Needs to consider constructivism throughout the design elements.
-        Suitable for both target audiences.
-        Ease of use.
-        Using bright, vibrant colours.








Research: references to reading (essay)

-        Constructivism
-        Piaget (How children’s knowledge is informed by their environment)
-        Clements and Battista (The importance of games within learning)
-        Vygotsky (The importance of working together and children learning from one another)
-        Applying visual analysis from other resources



CoP 3 - Playing Card Design 2

Applying feedback from the animal card designs, focusing more on treats and rewards for children and things that aren't generally seen in educational resources. These images and symbols will engage children more.

However negative feedback from this design is that it promotes unhealthy eating, which is a strong subject within primary schools, therefore a solution was thought up to have a mixture of both healthy and unhealthy foods to show a balanced diet, but also acts and rewards.





CoP 3 - Practical - Stock Choices

Stock choices looked at the thickest paper stock to make sure the cards are long lasting and durable, because the designs needed to be double sided, the paper stock was limited to a select few, however the matte, 300gsm was selected. However one issue was that the cards could still be bent and the ink ruined if things were spilt or the cards were ripped therefore a design decision was made to use the matt laminating film. Both matte stocks were chosen as this would mean the colours would show up brighter and more vibrant. The laminating film would mean the cards would be indestructible which is perfect and most suitable for the target audience. All of the stocks and production methods were chosen keeping the target audience in mind and meaning that children could get the most long lasting enjoyment out of them.