Saturday, 8 December 2018

CoP 3 - Final Essay



Holly O’Connor

BA (Hons) Graphic Design

2018/19

What role does Graphic Design play in primary education?
4802 words
 

































Contents Page

2 – Contents Page
3 – List of Illustrations
4 – Introduction
5 – Main Text
16 – Conclusion
17 – 21 – Images
22 – Reference List

























List of Illustrations

Figure 1 -  Solve Problems Involving Money - Mathsphere

http://www.mathsphere.co.uk/downloads/sample-worksheets/year-2-1-solve-money-problems.pdf

Figure 2 – People Who Help Us

 https://www.twinkl.co.uk/twinkl-font

Figure 3 – Adding to Tens: A Spinner Game
                                                                                                                                           
https://www.teachitprimary.co.uk/resources/y1/number-and-place-value/number/adding-to-tens-a-spinner-game/27874

Figure 4 – 10 Up!

http://www.brainbox.co.uk/game/10-up















Introduction

This essay will explore how graphic design can be effectively used in a primary education setting. Looking at a number of teaching theories, perspectives and approaches to teaching; specifically, within the Primary Classroom. Looking at how these approaches to knowledge, learning and teaching can be applied to Graphic media and these will be used to analyse, explicitly when it comes to resources in schools and how much of the design relates to theories in order to implement and reinforce children’s knowledge. The aim of this essay is to explore the role that graphic design can have on creating constructivist materials and resources for the classroom which will make for effective learning. Looking and analysing visual examples as an important part of this. There are many opinions and theories about the way children should be taught and how they learn, as Pritchard writes in Ways of Learning ‘There is not a one-size-fits-all answer to the questions ‘How do children learn?’ and ‘How should teachers teach?’ (Pritchard, A 2005). Therefore, the question is not how to, but why and which is the most effective, which can also be applied to the development of visual learning materials. The main focus throughout this exploration is on the theory of Constructivism as this lends itself better to explore, discuss and analyse existing resources and how to help understand what is already out there, what works well and how constructivism is applied to this.














Main Text

Wray and Lewis (1997) specify four key aspects of constructivist theory which was pioneered by both Piaget and Vygotsky, those aspects being ‘Learning is a process of interaction between what is known and what is to be learnt. Learning is a social process. Learning is a situated process. Learning is a metacognitive process.’ However, there are a number of different perspectives on what makes the most effective learning, how children learn best and the different roles and responsibilities of the teacher and child. Leaving constructivism for now and looking at some contrasting theorists leads us to behaviourist theories, including Pavlov, Skinner and Watson. Ideas such as ‘classical conditioning’ and ‘operant conditioning which on a whole, suggests that learning is a passive activity from responding to environmental stimuli. Meaning it is essentially a cognitivist view, (David L, 2014). On one hand the behaviourist view of Skinner and Watson believes that learning happens through changes in the environment, whereas Piaget and Vygotsky have a constructivist view that knowledge is constructed by the learner and then develop their own understanding through experience.  

A different take on learning, is the Montessori approach which Lillard discusses in Montessori: The Science Behind the Genius that ‘Underlying Montessori education is the child as a motivated doer’ and the role of the teacher is stated in The Montessori Method that their role is limited to that of observer-helper of the children. Montessori’s theories have some similar aspects to Piaget, one main theme being the idea of children as active learners. (Lillard 2016). on the other hand, a big difference is the emphasis on the role of the teacher, as stated before Montessori believes the teacher is there to observe whereas Piaget believes in teacher-based learning and instruction. One other area they agree on is the importance of the environment, and how it should look and be set up.

Another, possibly more contemporary theory to look at is that of Reggio Emilia which mirrors views of constructivism and those of Piaget and Vygotsky by suggesting that ‘children are capable of constructing their own learning’ (Gribble 2017). Although differences are implied through the social aspect of Reggio Emilia’s approach, that children form an understanding of the world through their interactions with others, whereas Piaget suggest it’s much more individual. Seeing the differing approaches to teaching and how children learn, constructivism is probably a useful lens through which to explore effective teaching in terms of graphic design, as it focuses on the environment, context and problem based learning.

Constructivism is referred to as a paradigm and the differing approaches and ideas built upon these. Constructivism as a paradigm or worldview posits that learning is an active, constructive process. The learner is an information constructor; people actively construct or create their own subjective representations of objective reality. (David, 2014). Constructivism is seen as a paradigm as there are many different approaches and opinions about it and what constructivism concerns and represents.

Piaget is seen as a pioneer of constructivism, taking a look at his learning theory and the four main stages which include; sensorimotor, preoperational, concrete operational and formal operational (Piaget 1972). The underlying idea is that teacher’s role is to facilitate learning by providing a variety of experiences, which ‘discovery learning’ (Fosnot 1996) also comes into, which helps to encourage new understandings. Vygotsky’s work explores social interaction, knowledgeable others and looking at the zone of proximal development. When looking at Vygotsky and Piaget’s views side by side one of the main ways in which they contrast is the order of development and learning, Piaget believes that development precedes learning, whereas Vygotsky felt that social learning precedes development (David 2014). On the other hand, the similarities are discussed by Fosnot that they both seem to have an overarching similar concept that constructivism is creating new representations and models of reality as a human meaning-making venture, with culturally developed tools and symbols to encourage learning in the classroom environment (Fosnot 1996).

In Constructivism: Theory, Perspectives, and Practice Fosnot writes about Piaget’s view of adaptation instead of representation (Fosnot 1996) and how this stems from Biology and the adaptation of animals and their characteristics and ways of behaving to their environments around them, mirroring this to how children can learn and adapt in the classroom and then apply what they have learnt to the real world. In Grennan’s book, In Search of Understanding: The Case for a Constructivist Classroom, she discusses the underlying aim and role of the teacher within the constructivist theory, ‘the teacher searches for student’s understanding’, and then as a result of this teachers then ‘create opportunities for students to refine and revise those understandings’ through a range of actions (Grennan 1993).

The development of constructivism, start by looking at behaviourist theories and how constructivism has built upon these and advanced through differing opinions, voices and stances on the topic. Kay C Wood says that ‘Piaget's work provides the foundation on which constructionist theories are based’.  Taking his initial ideas and interpretation of constructivism refers back to genetics, more specifically genetic epistemology or similarly evolutionary epistemology. Epistemology is ‘the study of the origins or genesis of knowledge’. Within this concept, Piaget believed that knowledge is formed from an individuals’ environment and experiences and how ‘they have managed to evolve a fit or their physical characteristics and their ways of behaving have so far proven viable in their environment.’ (Fosnot 1996). Piaget also believes that intelligence is ‘the basic mechanism of ensuring equilibrium in the relations between the person and the environment.’. Within Piaget’s Stages of Development Model, he discusses the ‘Preoperational Period’ where intelligence is egocentric and intuitive, and the ‘Concrete operational stage’ where ‘Thinking becomes less egocentric with increased awareness of external events, and involves concrete references.’ which are both most appropriate to explore when looking at knowledge and learning within a Primary School environment, especially so in the earlier years.

This idea of developmental stages of learning is shown by Jaqueline Grennan In Search for Understanding: The case for Constructivist classrooms, where she discusses the levels and depth of understanding and intelligence throughout a child’s school life;

  ‘As human beings we experience various aspects of the world, such as the beach, at different periods of development, and are thus able to construct more complex understandings. The young child in may know that the taste of sea water is unpleasant. As she grows, she might understand that it tastes salty. As a teenager, she might understand the chemical concept of salinity. At some point in her development, she might examine how salt solutions conduct electricity’ (Grennan 1993).

Vygotsky built upon Piaget’s theory by introducing a social element to constructivism, it is seen as one of the foundations of constructivism. Introducing ideas such as social interaction, more knowledgeable others and the zone of proximal development. The main difference between these two theories is that ‘Piaget believes development necessarily precedes learning whereas Vygotsky believes that social learning precedes development’ (David L, 2014). This social aspect of Vygotsky’s theory is discussed further in Constructivism: Theory, Perspectives, and Practice, exploring the idea of the ‘classroom as a mini society and a community of learns engaged with activity, discourse, interpretation, justification and reflection.’ It’s important to see that learning happens with the assistance of other people, which brings in Vygotsky’s zone of proximal development which he describes in detail as ‘a range of tasks that are too difficult for an individual to master alone, but can be mastered with the assistance or guidance of adults or more skilled peers’ (Vygotsky 1962). This theory can then be applied into the classroom in a number of ways, an example of this is pairing more academic students with a student who is maybe less capable, therefore they can help each other and children may use different and more understandable language to one another rather than the teacher’s explanation. Peer marking and peer evaluation is also an important aspect which shows Vygotsky’s theory placed in classroom situations, which shows how much social interaction there is in an educational environment.

Other advances on constructivism consists of the discussion of radical constructivism from Ernst von Glaserfeld. In his book Radical Constructivism: A way of knowing and learning, he describes the paradigm of constructivism as ‘a theory of knowing that provides a pragmatic approach to questions about reality, truth, language and human understanding.’ Within his book he also discusses behaviourist views and how he tends to pit his own ideas against those of behaviourists, describing the behaviourist movement as ‘passé’ but believes that ‘some of its central notions are still very much alive, both in psychology and education.’ (Glaserfeld 1995). Constructivism is a theory based on complexity models of evolution and development, (Fosnot 1996). The theory is still constantly evolving and being built upon, especially with more contemporary ideas, as Glaserfeld and many others have done with the basis of Piaget’s and Vygotsky’s discussions and interpretations.

The role of the teacher, the extent to which teachers should be a part of within the learning process is something that differs across the theories and paradigms. Piaget believes and therefore, discusses in his book that the role of the teacher, ‘is to facilitate learning by providing a variety of experiences’ (Piaget 1972). Which coincides with Fosno’s idea that within constructivist classroom ‘the teacher assumes more of a facilitators role and learners take on more ownership of the ideas’ (Fosnot 1996). Which differs from Montessori’s idea of the role of the teacher, where Montessori discusses the idea of the teacher as an observer, where children dictated their own learning journey.

 Furthermore, Vygotsky discusses the role of the teacher in creating a more social classroom environment in saying that ‘teachers use cooperative learning exercises where less competent children develop with help from more skilful peers.’ Suggesting that children can learn from one another. Firstly, in terms of learning from more knowledgeable others, but also being able to explain ideas strengthens understanding. Also less academic children may see and understand things differently which may open the eyes to more academic children to think about things differently. Especially when the teacher allows and creates opportunities for this to happen. Glaserfeld also picks up in his book that ‘The task of the educator is not to dispense knowledge but to provide students with opportunities and incentives to build it up,’ (Glaserfeld 1995), which reinforces this idea of the teacher as an opportunist.

 Katz (1985) stressed that emphasis on performance usually results in little recall of concepts over time, while emphasis on learning generates long-term understanding. Similarly, Grennan also discusses that ‘Teachers who value the child’s present conceptions rather than measure how far away they are from other conceptions, help students construct individual understandings important to them’, (Grennan 1993). Which also links to Piaget’s view of idiosyncrasy within children and that an analysis of meaning always leads to individual experiences. Therefore, Vygotsky’s social learning theory brings children together so that they share these experiences and can as discussed previously, learn from one another, but it’s up to the teacher to provide these opportunities.

Grennan also discusses the idea of pupils and children having suppositions, which are formed from their previous experiences and environment which is part of Piaget’s genetic epistemology. The role of the teacher in this aspect is to adapt curriculum tasks to address these suppositions, therefore what children are learning is relatable and something they are already aware of so that they can build up on their knowledge, which again refers back to Piaget’s statement of adaptation instead of representation sharing and teaching knowledge in a way that relates to children’s experiences and isn’t necessarily a copy of reality. The teacher also needs to show genuine interest in these suppositions and knowing more about what they think and why, seeking to understand student’s points of view. From doing this allows students to ‘follow trails of interest’ as discussed by Fosnot (1996), if students are actually interested and feel acknowledged they are more likely to be engaged and then perform better and maintain more knowledge, even outside of the context of the classroom.
The idea of nonlinear learning is also an important part of constructivism, as it allows students to control and construct their own learning when there isn’t specific targets or topics to cover. ‘Knowledge is not linear’ (Fosnot 1996), each point of learning is a temporary intellectual stop along the path of ever increasing knowledge. As Grennan discusses, ‘constructivist teachers allow student responses to drive lessons, shift instructional strategies and alter content’ (Grennan 1994). Therefore, the teacher plays a role in allowing children to take charge of their own learning and giving them the resources which will guide and help them to do so the teacher’s responsibility is to create educational environments that permit students to assume the responsibility that is rightfully and naturally theirs. Which also allows children to create and select their own unique problem- solving approaches and then use these to construct new understandings (Fosnot 1996). Pritchard also discusses the importance of the teacher’s own understandings and experiences especially of processes of learning and how it is ‘essential for those who intend to develop activities and resources that will have the potential to lead to effective learning taking place in classrooms’ (Pritchard 2005).

Learning materials within the classroom, in terms of constructivism is mainly to bring context into the classroom. It brings Piaget’s ideas that the environment influences and is the main aspect of knowledge and learning, ‘knowledge is constructed based on personal experiences’ (Fosnot 1996). Therefore, the role of resources and in turn the role of the teacher is to give pupils and children the opportunity to put their experiences in perspective to help them further their knowledge and understanding in specific areas. Which also formalises learning experiences, meaning that children will get and learn more from them, meaning they are much more enriching.

Another aspect is that of sociability and the role of resources in terms of bringing pupils together and also in terms of Vygotsky’s social development theory where he suggests that children firstly develop and learn at a social level before the individual level of understanding (David 2014). This idea of social learning is also discussed by Clements and Battista (2009) where they state that ‘Learning is a social process in which children grow into the intellectual life of those around them’, therefore resources need to be inclusive and are seen as an anchor to allow for discussion sand group activities, also any games should be more than one player so that pupils can interact with one another to help with both their social knowledge and individual learning journey. Within this report they also discuss the role and negative impact of paper and pencil exercise saying that they can cause ‘social isolation’, mechanical repetition and a form of dependence on the teacher to know if the answer is correct. Therefore, these kind of activities need replacing with two different kinds of activities be that games or situations in everyday living.

One resource from Mathsphere shown in Figure 1 can be used as an example of how learning can be put into context within the classroom, whilst at the same time children are learning about daily, real life activities. Teaching children about money, with illustrations showing this in context. In terms of Piaget’s ideas he probably would suggest to take it one step further to use actual money, rather than working from a 2D worksheet. As when Piaget’s and Montessori’s ideas are compared, one thing they had in common was the belief that if you were to read a class a book about farm animals they both agree that you should then take your class to a farm so they can see, smell, and touch these animals. This idea is also discussed by Fosnot the idea that constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials.

When analysing and looking at the disadvantages of this resource and where it doesn’t fit with constructivist approaches, is the firstly the social isolation aspect. The resource doesn’t really allow for group work or discussions and could be viewed as repetitive and unengaging. Another aspect which is missing is imagination and freedom of thinking, as the worksheet really only allows for one way of working and only the correct answers. This way of working is discussed by Grennan where she states that constructivism should ’encourage pupils to think’ (Grennan, 1994) rather than to just be able to compute with paper and pencil. As this written aspect interfered with pupil’s freedom to think and to remember addition and subtraction of numbers. This resource, similar to figure 2, introduces knowledge which children are already aware of and are most likely to have seen and responded to outside the classroom, it brings it into a mathematical learning context which they are therefore more likely to engage with. Children potentially learn more when learning in context rather than in the classroom, therefore context needs to be brought into the classroom for learning to be more beneficial and create long term understanding.
Beginning to look at constructivism and design within a specific subject Figure 2 looks at KS1 Maths Resources from Twinkl, which is an online educational publishing house, producing teaching and educational materials. Founder of Twinkl Jonathan Seaton discusses in a recent article that Twinkl is ‘empowering a new way of teaching’ (Insider Media 2018). The resources recognise that children of the future need to have the ability to problem solve, think creatively and pattern spot.

Constructivist theories would suggest that these resources are effective as they have a main focus on jobs and careers that children will be able to identify with and recognise. Which is an aspect that Grennan discusses in her book that children don’t usually connect the information they receive in school to interpretations of the world around them, (Grennan 1993), however this piece shows how children’s current knowledge can be used to make sense of new knowledge, which is essentially the underlying idea of constructivism that ‘Knowledge is constructed based on personal experiences and hypotheses of the environment (David 2014).

A criticism of the piece is that it doesn’t encourage social interaction and learning, it is designed more for individual learning, which contradicts Vygotsky’s social learning theory and the idea of the ‘classroom as a mini society and a community of learners engaged with activity’ (Fosnot 1996). This style of independent learning fits more into the Montessori teaching method that caters for children by ‘adapting the curriculum to the taste of individual children’ (Hunt 1964). The sharing of and cooperation which is important to learning comes from Paul Cobb’s idea of ‘taken as shared’ and the fact that ‘the mutual compatibility in our use of words and language is the result of social interaction’ (Fosnot 1996), therefore implying that children help each other learn through sharing their different experiences.
Figure 2 also is an example of the teacher trying to grasp how and what the children in the class already understand, and how ‘learners need enough previous knowledge and understanding to enable them to learn new things’ it’s an example of the teacher using resources as a tool to ‘help make links with new and previous knowledge explicitly’ (Prichard 2005).
Figure 3 is a more interactive resource which can be used both independently and in pairs. It is also a lot more interactive and moves away from using just paper and pencil, it creates a different learning experience. It is also an activity that can be done without the teacher’s involvement which fits with Piaget’s idea of the role of the teacher as a facilitator, the children being taught the basic knowledge, then the pupils are then putting what they have learnt into practise with materials that the teachers as given to them and created. Which follows Grennan’s idea that was discussed earlier, where it’s said that teachers ‘create opportunities for students to refine and revise those understandings’ through a range of actions (Grennan 1994). Which also relates to the ideas of constructivism discussed in Catherine Fosnot’s book ‘Constructivism: Theory, Perspectives, and Practice’ that new ideas and representations of reality are constructed with ‘culturally developed tools and symbols’. Giving children the tools they need to figure out reality and the knowledge themselves.

What figure 3 fails to do is put learning into context as well as Figure 1 and 3, as it only uses numbers. Clements suggests that students care more about real-life situations and think much harder about these questions than about those in workbooks. As learning in context as a way of learning, fits alongside Grennan’s words that ‘constructivism is a nonlinear learning process’ and that children can ‘make connections’, between the different parts of theory and knowledge that they have learnt, which is a much more realistic picture of how the world works, and how they can take their learning outside of the classroom as discussed in ‘Building Skills for Effective Primary Teaching, that ‘Context can impact on learning too, a child might be able to do something within the classroom but may not see how to use this learning in a different context or environment.’ Which also coincides with Piaget’s theory of ‘discovery learning’ and how ‘knowledge is constructed when children create products or artefacts’ (Piaget 1972).

Figure 3 shows a card game which helps children to learn different Maths concepts. Designed by the Green Board Games. The game is said to be ‘innovative and imaginative, and designed to bring people together, increase knowledge, aid learning and also be great fun.’ All of those ideas are all important aspects of constructivism. Beginning to look at the idea of how games can help children to learn which is discussed by Clements and Battista (2009) in their report of Constructivist Learning and Teaching. Within this report they consider that games can be used as a fundamental form of instruction, they also allow for students to discuss or agree and disagree with one another. They also state their opinion that games are proven to be effective within the classroom, especially when older, maybe more old fashioned well known games are manipulated or modified, for example a version of Old Maid where children try to make a sum of ten with two cards. These ideas coincide with Prichard’s discussion (in Ways of Learning) where he suggests ‘when learning is made up of authentic tasks, there is a greater possibility of engagement’ (Pritchard, 2005), which also fits together with the ideals of the resources discussed in Figure 1 and 2 of tactile and active forms of learning. An important aspect of Constructivism is that learning comes from real life situations and children’s environment around them, more specifically and enriching outside of the classroom activities such as taking attendance, voting, collecting money and writing letters.

Figure 3 is also an example discussed previously in the essay from Glaserfeld about how the teacher’s role is to provide children with opportunities and incentives to build up their knowledge and learning skills. Breaking down ideas further discussed in Constructivist Learning and Teaching, firstly Clements suggests that ‘Paper and pencil exercises cause social isolation, mechanical repetition and dependence on the teacher’ (Clements 2009) and therefore ideas and tasks need to be put in place to stop this from happening, therefore one idea is to ‘replace these tasks with games and situations in daily living’. Which is also suggested in Grennan’s book, where she writes that ‘Constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials’ (Grennan 1994). The use of engaging and real materials, gives way to children understanding and putting what they are learning into context, so that they’re knowledge doesn’t just stop when they leave the classroom.

The design of Figure 3 also allows pupils to interact with one another, which means that Vygotsky’s ideas and views of constructivism are implemented and embedded within the game and resource itself. This social aspect of learning is also discussed in Clements and Battista’s report, where they state that the role of a constructivist classroom and teacher within it is to ‘encourage pupils to exchange points of view,
rather than reinforce correct answers and correct wrong ones’, meaning that pupils can learn from each other and share new ideas and experiences as Piaget’s ideas suggest that every pupil is individual and have very distinctive and specific ways of perceiving and conceiving (Fosnot 1996).

In Ways of Learning, Pritchard writes that ‘Effective learning is learning which is lasting and capable of being put to use in new and differing situations.’ (Pritchard, 2005). In relation to this Grennan discusses the emphasis on learning as helping to create long term understanding ‘emphasis on performance usually results in little recall of concepts over time, while emphasis on learning generates long-term understanding’ (Grennan 1994). Therefore, using existing concepts and contextual understandings makes it easier and more effective for children to understand and learn from.

In Piaget’s terms; constructivism is ultimately about children constructing new knowledge from building on current knowledge. Therefore, effective resources engage children by encouraging them to remember their existing knowledge and placing it into context with new knowledge, combining the two together to produce a better understanding. The resources which were analysed all show the role of the teacher in terms of being a facilitator and providing the tools and symbols for children to most efficiently learn from, some being seen as more effective than others. Those that used illustrations an imagery makes it easier for children to situate the knowledge into a context that they understand as it’s easier for them to see something visual rather than purely written.






Conclusion

In conclusion the most effective design for learning materials in a primary classroom( in terms of constructivism) consists of an element of group learning, allowing for discussions, social learning and which in turn leads to enquiry, curiosity, and dialogue with the both the teacher and most importantly between one another. Another important aspect of effective learning materials is the right combination of context and physicality. Placing learning within contexts that children will understand, or in better terms as Fosnot describes, ‘valuing children’s present conceptions and suppositions’ (Fosnot 1996). These effective learning materials also encourage children to think a lot more than just writing correct answers using paper and pencil. As in constructivist teaching, there is a big focus on knowing more about what children think and why and also the importance of understanding children’s points of view. As Fosnot discusses that, ‘A constructivist framework challenges teachers to create environments in which they and their students are encouraged to think and explore’, (Fosnot 1996) and resources have an important part to play within this framework.

Moreover, graphic design can play a significant role on the effectiveness of the delivery of teaching in a primary school environment, by having an impact on the creation of resources. Firstly, making them innovative and engaging, helping to communicate to the right audience and playing on pupil’s own experiences and suppositions all which constructivism allows and breaks down to. Secondly, creating resources which encourage interaction and group activities, part of this can be done by initiating discussions through games or activities. Graphic design can therefore ultimately help within Piaget’s main point of constructivism of discovery learning, ‘providing opportunities for learners to explore and experiment, thereby encouraging new understandings’.







Figure 1 – Solve Problems Involving Money








Figure 2 – People Who Help Us


 


Figure 3 – Adding to Tens: A Spinner Game








Figure 4 – 10 Up!



Reference List

Berger J. (1972) Ways of Seeing. London: Penguin Books

Battista M. & Clements D. (2009) Constructivist Learning and Teaching, The Arithmetic Teacher Virginia: National Council of Teachers of Mathematics

Brainbox, 10 Up, available at: http://www.brainbox.co.uk/game/10-up (Accessed October 2018)

Fosnot C. (1996) Constructivism: Theory, Perspectives and Practice: Second Edition, New York: Teachers College Press

Grennan J. (1993) In Search of Understanding: The Case for Constructivist Classrooms, London: Pearson

Gandini L. (2003) Values and Principles of the Emilia Reggio Approach Worcester: Davis Publications

Geeson R. et al. (2017) Building Skills for Effective Primary Teaching, New York: Learning Matters

Holt J. (1967) How Children Learn London: Penguin

Insider Media (2018) Jonathan Seaton: Teaching the World available at: https://www.insidermedia.com/yorkshire/entrepreneur/jonathan-seaton-teaching-the-world (Accessed on September 2018)      

Katz S. (1985) The Nature of Professions: Where Is Early Childhood Education? University of Illinois

Lillard A. (2016) Montessori: The Science Behind the Genius Oxford: Oxford University Press

Mathsphere, Solve problems involving money, available at: http://www.mathsphere.co.uk/downloads/sample-worksheets/year-2-1-solve-money-problems.pdf (Accessed October 2018)

Miller L. (2011) Theories and Approaches to Learning in the Early Years, New York: Sage Publications Ltd

Montessori M (1988) The Montessori Method, Berlin: Schocken Books

Newell H. (2013) Montessori Classrooms: Observations Through a Design Lens available at: https://www.core77.com/posts/25499/Montessori-Classrooms-Observations-through-a-Design-Lens-by-Heidi-Newell (Accessed on October 2018)

Piaget J. (1972) The Psychology of the Child, New York: Basic Books

Teachit Primary (2017), Adding to tens - a spinner game, available at: https://www.teachitprimary.co.uk/resources/y1/number-and-place-value/number/adding-to-tens-a-spinner-game/27874 (Accessed October 2018)

Twinkl, People Who Help Us I Spy and Count Activity to 10, available at: https://www.twinkl.co.uk/resource/t-tp-5758-people-who-help-us-i-spy-and-count-activity-to-10 (Accessed September 2018)

Friday, 7 December 2018

CoP 3 - Playing Card Design 3

Below shows the final designs, which take on board feedback from previous crits and also the improvements from previous designs. Using a mixture of fruit, vegetables and sweet treats, showing children the best of both worlds and showing how they can work together. It also has a sense of reward, as those sweet treats are usually used as rewards for good behaviour and work in their every day lives. 




Thursday, 6 December 2018

CoP 3 - Practical Crit 2


  • Ideas need to relate more to children, more engaging and less educational.
  • Take a more fun and relaxed approach.
  • Try sweets for example, putting maths into context with things that children like.
  • Colour work well together and the meanings behind them relate to the educational setting of the game.

CoP 3 - Packaging Design 1

The design showed below is the initial idea for the packaging design, using images and symbols used throughout the cards and using all of the colours used within the design previously with the introduction of yellow for the logo.

After analysing and evaluating the design, firstly it looked too similar to previous projects especially with the range of different colours, maybe the design needed to be stripped down to be monochrome or at least only use one other colour.

Positives from feedback stated that the images and symbols work well as it really shows that constructivism is embedded within it, showing a plethora of everyday objects, animals and things that are relatable and children can engage with them 




CoP 3 - Playing Card Design 1


The images and symbols were changed to show different groups of animals instead, as children could relate to these better. It also means that they can learn more than one thing, by having different sets of playing crds showing the different groups of animals. 

Keeping the colours the same, as from feedback these work well together and each colour represents positive attributes of learning. 

From feedback it was taken away that the animals did work well, especially in terms of constructivism as children are already aware of these animals in the every day lives. However animals may be overused in education resources and it may be more interesting and engaging for children if other objects were used. 






CoP 3 - Packaging Design 2

Below shows the second idea for the design of the packaging, taking on board the feedback from previous crit. Using just a select few colours, keeping the use of the images and symbols, using negative space which gives more focus to the logo and name of the game. 

Feedback came back that the blue worked the best, as it was the most contrasting to the yellow, they worked well against one another. With the other colours, the logo got lost within the design and colours. It was also suggested to keep this design through the whole packaging as a continuous pattern and design. 








Monday, 3 December 2018

CoP 3 - Name Ideas


  • Shape
  • Formulate
  • Formul8
  • Construct
  • Construkt
  • Konstruct
  • Konstrukt
  • Kreate
  • Create
  • Set Up
  • Form
  • Play
  • Think
  • Figures
  • Total
  • Connect
  • Band
  • Bound
  • Bind