- Sweets
- Treats
- Plays
- Dressing Up
- Arts and Crafts
- Bikes
- Outdoor Activities
- Movies
- Pocket Money
- Shopping
- Cake
- Toys
- Animals
Thursday, 22 November 2018
CoP - Research - What Children Like
CoP - Research - Story Cubes
- Imagine telling stories that are dynamic, interactive, fun and randomly generated.
- Imagine never being stuck for an idea ever again.
- Inspired creativity and storytelling across the globe.
- Pocket-sized creative story generator that encourages creativity, develops social confidence, enhances language development skills and creates connections and unique moments between people young and old alike.
- Housed in a compact magnetic box, StoryCubes are perfect for telling stories wherever you go.
- Use them travelling, to school, camping or even to the restaurant and tell a story while you wait.
CoP - Practical Feedback
- How to use design to build and accentuate learning resources and materials.
- Using design to amplify the objectives of learning.
- Focusing on inclusivity.
- Thinking about how to make maths not about maths.
- For example, using family members or sweets.
- Look at Story Cubes
Wednesday, 21 November 2018
CoP 3 - Third Draft Feedback
- Start to look at the format of essay;
- Arial 12 Point
- 1.5 Line Spacing
- Get rid of headings and subheadings.
- Place long quote in the correct format.
- Place title at beginning.
- List of illustrations and descriptions.
- Main Text
- Illustrations (Figures, descriptions, Titles)
- Reference List
CoP Practical: Similar Resources
Fredericks & Mae Playing Cards
Commotion - Child Friendly Playing Cards
- A deck of 56 child-friendly playing cards with 4 coloured shapes to represent suits and 14 numbers, 0-13.
- Helps Children Learn:
• Maths - number
• Personal Development - collaborative play
• Communication & Language - reasoning
• Personal Development - collaborative play
• Communication & Language - reasoning
Wilko -Storytelling Cards
- Helps develop social interaction and imagination
- Suitable for ages 3+
CoP 3 - Practical - Game Research
- Old Maid
- Happy Families
- Four Function Snap
- Frustration
- Sleeping Queens
- Monster Match
- Snakes and Ladders
- Dobble
- Connect Four
- Dominoes
- Uno
- Monopoly
- Snap
- Mouse Trap
- Operation
- Twister
- Hungry Hippos
- Kerplunk
- Go Fish
Snakes and Ladders
Ages 6 and Up.
2-4 Players
2 or more players.
Sleeping Queens
Reinforces Maths, helps with addition and subtraction.
Ages 8 and Up
2-5 Players
idea thought up and created by a child, which was then created into a real game.
Four Function Snap
52 playing cards
Ages 7 up
1 or more players
Dobble
2 - 8 Players
6 years plus
Dobble is a speedy observation game where players race to match the identical symbol between cards. Reliant on a sharp eye and quick reflexes, Dobble creates excitement for children and adults alike while keeping every player involved in the action.
CoP 3 - Practical - Initial Ideas
Initial Ideas and brainstorms of existing games to create into new games, looking at learning and real life situations and roles for children to include in games.
- Board Game
- No teacher direction/instruction
- Using experiences that children already know.
- Social/group activities
- Resources that involve asking questions and speaking to one another
- Discovery Learning, encourages exploration and experimentation.
- Old fashioned, well known games
- Card Games
- Tools/Symbols
- Situations in everyday living
- Inclusive, gender and ethnicity
- Different abilities
Subscribe to:
Posts (Atom)