Tuesday, 30 October 2018

CoP 3 - Research - Essay Images

 Figure 3 is also an example discussed previously in the essay from Glaserfeld about how the teacher’s role is to provide children with opportunities and incentives to build up their knowledge and learning skills. Breaking down ideas further discussed in Constructivist Learning and Teaching, firstly Clements suggests that ‘Paper and pencil exercises cause social isolation, mechanical repetition and dependence on the teacher’ (Clements 2009) and therefore ideas and tasks need to be put in place to stop this from happening, therefore one idea is to ‘replace these tasks with games and situations in daily living’. Which is also suggested in Grennan’s book, where she writes that ‘Constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials’ (Grennan 1994). The use of engaging and real materials, gives way to children understanding and putting what they are learning into context, so that they’re knowledge doesn’t just stop when they leave the classroom.


The design of Figure 3 also allows pupils to interact with one another, which means that Vygotsky’s ideas and views of constructivism are implemented and embedded within the game and resource itself. This social aspect of learning is also discussed in Clements and Battista’s report, where they state that the role of a constructivist classroom and teacher within it is to ‘encourage pupils to exchange points of view,
rather than reinforce correct answers and correct wrong ones’, meaning that pupils can learn from each other and share new ideas and experiences as Piaget’s ideas suggest that every pupil is individual and have very distinctive and specific ways of perceiving and conceiving (Fosnot 1996).





One resource from Mathsphere shown in Figure 1 can be used as an example of how learning can be put into context within the classroom, whilst at the same time children are learning about daily, real life activities. Teaching children about money, with illustrations showing this in context. In terms of Piaget’s ideas he probably would suggest to take it one step further to use actual money, rather than working from a 2D worksheet. As when Piaget’s and Montessori’s ideas are compared, one thing they had in common was the belief that if you were to read a class a book about farm animals they both agree that you should then take your class to a farm so they can see, smell, and touch these animals. This idea is also discussed by Fosnot the idea that constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials.

When analysing and looking at the disadvantages of this resource and where it doesn’t fit with constructivist approaches, is the firstly the social isolation aspect. The resource doesn’t really allow for group work or discussions and could be viewed as repetitive and unengaging. Another aspect which is missing is imagination and freedom of thinking, as the worksheet really only allows for one way of working and only the correct answers. This way of working is discussed by Grennan where she states that constructivism should ’encourage pupils to think’ (Grennan, 1994) rather than to just be able to compute with paper and pencil. As this written aspect interfered with pupil’s freedom to think and to remember addition and subtraction of numbers. This resource, similar to figure 2, introduces knowledge which children are already aware of and are most likely to have seen and responded to outside the classroom, it brings it into a mathematical learning context which they are therefore more likely to engage with. Children potentially learn more when learning in context rather than in the classroom, therefore context needs to be brought into the classroom for learning to be more beneficial and create long term understanding.




Beginning to look at constructivism and design within a specific subject Figure 2 looks at KS1 Maths Resources from Twinkl, which is an online educational publishing house, producing teaching and educational materials. Founder of Twinkl Jonathan Seaton discusses in a recent article that Twinkl is ‘empowering a new way of teaching’ (Insider Media 2018). The resources recognise that children of the future need to have the ability to problem solve, think creatively and pattern spot.

Constructivist theories would suggest that these resources are effective as they have a main focus on jobs and careers that children will be able to identify with and recognise. Which is an aspect that Grennan discusses in her book that children don’t usually connect the information they receive in school to interpretations of the world around them, (Grennan 1993), however this piece shows how children’s current knowledge can be used to make sense of new knowledge, which is essentially the underlying idea of constructivism that ‘Knowledge is constructed based on personal experiences and hypotheses of the environment (David 2014).

A criticism of the piece is that it doesn’t encourage social interaction and learning, it is designed more for individual learning, which contradicts Vygotsky’s social learning theory and the idea of the ‘classroom as a mini society and a community of learners engaged with activity’ (Fosnot 1996). This style of independent learning fits more into the Montessori teaching method that caters for children by ‘adapting the curriculum to the taste of individual children’ (Hunt 1964). The sharing of and cooperation which is important to learning comes from Paul Cobb’s idea of ‘taken as shared’ and the fact that ‘the mutual compatibility in our use of words and language is the result of social interaction’ (Fosnot 1996), therefore implying that children help each other learn through sharing their different experiences.




Figure 4 shows a card game which helps children to learn different Maths concepts. Designed by the Green Board Games. The game is said to be ‘innovative and imaginative, and designed to bring people together, increase knowledge, aid learning and also be great fun.’ All of those ideas are all important aspects of constructivism. Beginning to look at the idea of how games can help children to learn which is discussed by Clements and Battista (2009) in their report of Constructivist Learning and Teaching. Within this report they consider that games can be used as a fundamental form of instruction, they also allow for students to discuss or agree and disagree with one another. They also state their opinion that games are proven to be effective within the classroom, especially when older, maybe more old fashioned well known games are manipulated or modified, for example a version of Old Maid where children try to make a sum of ten with two cards. These ideas coincide with Prichard’s discussion (in Ways of Learning) where he suggests ‘when learning is made up of authentic tasks, there is a greater possibility of engagement’ (Pritchard, 2005), which also fits together with the ideals of the resources discussed in Figure 1 and 2 of tactile and active forms of learning. An important aspect of Constructivism is that learning comes from real life situations and children’s environment around them, more specifically and enriching outside of the classroom activities such as taking attendance, voting, collecting money and writing letters.

Figure 4 is also an example discussed previously in the essay from Glaserfeld about how the teacher’s role is to provide children with opportunities and incentives to build up their knowledge and learning skills. Breaking down ideas further discussed in Constructivist Learning and Teaching, firstly Clements suggests that ‘Paper and pencil exercises cause social isolation, mechanical repetition and dependence on the teacher’ (Clements 2009) and therefore ideas and tasks need to be put in place to stop this from happening, therefore one idea is to ‘replace these tasks with games and situations in daily living’. Which is also suggested in Grennan’s book, where she writes that ‘Constructivist teachers use raw data and primary sources, along with manipulative, interactive and physical materials’ (Grennan 1994). The use of engaging and real materials, gives way to children understanding and putting what they are learning into context, so that they’re knowledge doesn’t just stop when they leave the classroom.

The design of Figure 4 also allows pupils to interact with one another, which means that Vygotsky’s ideas and views of constructivism are implemented and embedded within the game and resource itself. This social aspect of learning is also discussed in Clements and Battista’s report, where they state that the role of a constructivist classroom and teacher within it is to ‘encourage pupils to exchange points of view,
rather than reinforce correct answers and correct wrong ones’, meaning that pupils can learn from each other and share new ideas and experiences as Piaget’s ideas suggest that every pupil is individual and have very distinctive and specific ways of perceiving and conceiving (Fosnot 1996).