Tuesday, 18 December 2018

CoP3 - Final Piece

Photographs of final piece in context.

Packaging and Cards






Cards







Games









The final piece is successful in terms of constructivism as all aspects of the design and piece allow for children to learn and play within ideals of constructivism. The design of the cards, sizings and the type of games which the designs allow to be played, mean that children can play together in groups, encouraging discussions and allowing them to learn from each other and their different experiences and environments. The images and symbols chosen for the design themselves are relatable to children and reach them on their level, meaning that they are not only more engaged but can learn new maths skills using objects and ideas that they already have an understanding of. The design of the cards mean they are tactile and versatile, meaning that children are in control of what games they play and in turn what they ultimately choose to learn. Which means they are working independently from the teacher and putting into practice actively, what they have learnt. 

CoP 3 - Practical - Final Packaging

Final illustrator 2D design of packaging before being sent to print. 


Monday, 17 December 2018

CoP 3 - Final Cards

Final digital card design.







CoP 3 - Project Statement



Project Statement to show explicit links between essay and practical.

Holly O’Connor – CoP 3 – Project Statement

The title of the essay is ‘What role does Graphic Design play in Primary Education?’, it explores how graphic design can be effectively used in a primary education setting and in turn how resources can best be designed to maximise learning. It touches on a range of teaching theories, however there is a main focus the theory of Constructivism as this lends itself better to explore, discuss and analyse existing resources and helps to understand what is already out there, what works well and how design can be applied to achieve optimum learning potential.

A number of different texts, journals and articles were read and looked at in order to gather different opinions and statements on constructivism. One main theorist was obviously Piaget in his book ‘Psychology of the Child’, Piaget is seen as the pioneer of constructivism, his underlying idea is that the teacher’s role is to facilitate learning by providing a variety of experiences and also suggesting that a child’s knowledge is ‘formed from an individual’s environment and experiences.’ Also Vygotsky’s social learning theory which suggests that within a classroom environment children can learn from one another and discusses the importance of children having a dialogue between each other. Another poignant point discussed within the essay is Clements and Battista’s idea of using games and everyday situations to put learning into context and create a more engaging learning atmosphere.

Therefore, when writing the practical brief, it was important to bring together the key points and perspectives of constructivism discussed above and within the essay to create the optimum and best learning resources for children to construct knowledge, learn new things but whilst receiving enjoyment from it. The practical brief proposes a number of considerations; building on children’s existing knowledge, experiences and environments, the importance of group work, encouraging working together and dialogue between one another, engaging and innovative design and a final design that is easy to understand therefore pupils can interact with the resource independently from the teacher.

The initial idea of creating a set of playing cards was informed by the perspectives of Clements and Battista, specifically taken from when they discuss modifying old games such as Old Maids to then be able to be used to teach mathematics. Which then in turn relates to Vygotsky’s social learning theory as Clements and Battista also discuss the idea that ‘Games give rise to compelling reasons for pupils to think and to agree or disagree with each other.’ Therefore, games encourage children to interact with one another, rather than directly with the teacher. The concept behind the images and symbols used on the cards relates to Piaget’s opinion that ‘Knowledge is constructed based on personal experiences and hypotheses of the environment,’ therefore concentrating on what children enjoy, their rewards and relatable everyday happenings means that the game speaks to them on their level and in turn they will gain more from it and are able to use existing knowledge to put new ideas into context.

In conclusion every aspect of the final design has been chosen with constructivism in mind and more specifically the main perspectives and opinions which constructivist theorists hold. It takes the most important points discussed throughout the essay and by academics and uses them cohesively to create a teaching resource which will maximise children’s learning potential.



Friday, 14 December 2018

CoP 3 - Final Crit


  • The colours are all very vibrant and work well together,
  • One improvement would be the colour of they yellow, the laminating meant that they yellow became discoloured and isn’t has vibrant as when the test prints were printed. 
  • The sizings of the cards work well and will be suitable for smaller hands, especially when there are multiple children interacting with them. 
  • The cards would definitely appeal to children and it's a fun way to learn different maths skills.
  • The idea of having a choice of different games works well as it gives them an element of independence. 


CoP 3 - Practical Crit 3


  • Make card sizes bigger, need to be easy to use for smaller children's hands.
  • The design and symbols work well as it also relates to rewards whilst also looking at healthy eating, whilst engaging children at the same time.
  • Look at different stocks as the cards need to be durable and child proof for them to be long lasting. 
  • The packaging works well and looks a part of a whole cohesive design alongside the cards. 
  • Do colour test prints to make sure the maximum vibrant colour is achieved. 

CoP 3 - Packaging Design 3

The designs below show the development of the packaging design, repeating the patterns and symbols across the whole packaging creating a cohesive pice. It also adds the instructions and description on the back of the box. The sizings and dimensions of the box were also changed due to the bigger design of the cards to make them more tactile for little hands. The blue design from feedback is still the most successful in terms of colour pairing and contrast.