- Design is a means to an end.
- Empowering children through play.
- Work together, open minded, creative.
- Pile of sticks, mud, sand and water.
- Glorified pile of 2 by 4s.
- Designing an experience.
- One kid can’t play alone.
- Design in a way that the kid’s are designing.
- Level of invention
- They made it do that.
- There are no rules.
- hand a prototype to kids as soon as possible.
- Will it sell, where will it fit in the market?
- I design for play
- becoming who you are is a playful process
- identity is something we design
- I design out of frustration with what exists.
- Makes me angry to see girl versions of other toys.
- Let’s just help anybody become the best versions if themselves.
- shouldn’t give them toys with a story already built into it.
- they need to make the story themselves
- kids are inventing things that i didn’t think of
- helpful to have models, but you don’t have to pick options from what you see, you can create your own
- make what you can imagine and what feels right.
As educators, we must keep in mind that the toy’s purpose is to encourage children to be creators, problem solvers, to work cooperatively, and to illustrate their ideas in a practical and concrete way.
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