Wednesday, 30 November 2016

30/11/16 - What is Research?

Research
- About Practice
- Into Practice
- Experimental Learning
- Knowledge, Analysis, Comprehension, Application, Evaluation, Synthesis.

Process is more important than the final outcome, it's about exploring possibilities, and stepping outside of your comfort zone without being scared of failure.

Intelligent people ask questions!

- Ideas are a kind of currency for design.
- Systematic and stimulating approach.
- It's all about being intuitive.

Research is carried out by using what is already known.
How, What ,Where and Why.

Primary - Collection, Physical Experimentations, Doesn't already Exist

Secondary - Already collected, analysis

- Cumulative, Qualitative

- Assimilation, General Study, development, communication.
- Cyclical process and constant experience.
- Analysis, research, Evaluation, Solution.



Wednesday, 23 November 2016

23/11/16 - Digital Culture

Digital Production and Distribution
- Connections between knowledge, theory and practice
- More significant than writing/printing - 'We shape our tools, and then the tools shape us'
- The difference between figure and ground, meaning and message.
- Ipad - Enhances learning experience
- Obsolete, old work stations
- The amount available, decreases the novelty
Retrieves the ides of the chalk slate, learning in different ways, in the same rooms.
The new aesthetic is the blending of the virtual and physical.
The Digital Aesthetic. Blurring the lines between reality and digital.
VR - Virtual reality headsets.
Utopia driven by post industrial technological development.
- Dystopia, a community which is undesirable and frightening.
Blade Runner - Bleak Future
- The return of the polaroid - nostalgia, reflects the idea of human development and the analogue aesthetic.
- We always retreat back to what we know.
- Constructing and delivering new information, we seem to be connected but we are still alienated.

Tuesday, 22 November 2016

16/11/16 - Print Culture 2

- There is beginning to form a noticeable return to older production methods and analogue techniques.
- More people are being taught how to produce via these methods and they are becoming more accessible.
Why?
- Anyone can do it.
- Engages the senses, it is a retreat from the screen and instant results which digital design holds.
- Slower process means you are enjoying life more, experiencing it at it's fullest.
- We as a generation are obsessed with speed and getting things done as fast as possible, and these techniques provide a more relaxed take on life and design in general.
- We want instant gratification and immediate results, we have no time to actually learn skills or reflect upon what we have done or learnt.
- Digital design can be seen as dehumanising, whereas analogue techniques add that human touch which we all crave, these techniques are a rebellion against this.
- Slow Movement - Carl Honore, SLOW, 2004
- Increase in quality of life, it's about people reclaiming their lives.
- About changing logic, not nostalgia.
- Slow Food Manifesto, ideas of the tediousness of fast food, it's better to have locally sourced methods on a smaller scale, similar to these analogue design techniques.
- Such as learning to cook, you actually learn processes and a computer doesn't do it all for you.
- Ideas of slow fashion, is cheap, whereas independent producers are much better.
- Slow design is about recycling, the individual within the environment and sustainability.
- Sociocultural can live in harmony.
- Handmade design is basically humanist politics.
The likes of Anthony Burril, Experimental Jetset, the Print Project, which reclaims old printing presses, putting them to good use again.
- It's about resisting to the logic of the rest of the world, to be different, human and social values need to be re introduced to creative practices.
- At the moment it's about how social relationships and design have been commodified.
- Such as Barbara Kruger's 'I shop therefore I am' campaign.
- Glastonbury Free Press
- Digital Print - Provides infinite sharing of human knowledge
- Regressive, people against technology, analogue techniques seen as refusing t accept the development of technology, the likes of Luddites.
- Interconnected society of free creation.


In conclusion, the re emergence of analogue techniques have come about as reactived art, adding that human touch back into design again.